Tom Clancys Splinter Cell Chaos Theory
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Hokkaido Milan Nedich Objecitve
Inspect the two SUVs' license plates either remotely (through Fisher's binoculars) or by interacting with them up close. Redding sheds some light on the real Milan Nedich.
Metal Gear Solid
Enemies in the Kokubo Sosho's (stage 10) basement have LTL (Less Than Lethal) stunguns. Interrogate any of the guards in the basement about their zapping toy for some amusing comments regarding ammunition. Take that Snake!
Prince of Persia
During Stage 5, while infiltrating Displace International, Fisher will be able to come across two guards talking about another great UbiSoft hit the Prince of Persia Warrior Within. It is the small cafe next to a laser filled hallway, past a keypad locked door. A second way to access the room is through a vent, but about half the conversation is muffled due to Fisher being stuck inside a vent.
Displace International Milan Nedich Objective
Laser mic and record (by zooming in with the EEV) the conversation on the third floor when a merc is assigned to the penthouse by an executive (the room is first one on your right when you get off the elevators on the third floor). Aim the EEV (binoculars) at the glass. This is the only way to get credit for listening to the conversation.
Dvorak's Output
Speak to the old man multiple times until the conversation clears and he walks to the area with two of the five tubes. With only three tubes to watch over, Fisher can hit the switch on the tubes as the lights above each tube go from green to orange. Hit the switch before they turn red and overheat to get past this part.
Cameras In The Dark
Cameras that do not use thermographic vision can be be fooled by shooting out all the ambient and direct light sources to darken the area. As long as the light meter is completely dark, these normal cameras cannot see your spy.
Sneaking
If you move around with your gun drawn, the noise meter will not move. This is very useful when sneaking up on someone quickly.
Cheat Mode
Use a text editor to edit the "[profile name].ini" file in the "\documents and settings\all users\application data\ubisoft\tom clancy's splinter cell chaos theory\profiles\[profile name]" folder. Add the line. Bind one of the following codes to a function key as indicated, then press it during game play to toggle the corresponding cheat function. For example, make the corresponding changes to that file.
F2=invisible F3=invincible F4=ammo
Effect - Code
Flight mode - fly Get health - health Get ammunition - ammo Invisible to NPCs - invisible Invincibility - invincible Spawn airfoil round - summon echeloningredient.eringairfoilround Spawn flashbang - summon echeloningredient.eflashbang Spawn frag grenade - summon echeloningredient.efraggrenade Spawn smoke grenade - summon echeloningredient.esmokegrenade Spawn sticky camera - summon echeloningredient.estickycamera Spawn sticky shocker - summon echeloningredient.estickyshocker Spawn wallmine - summon echeloningredient.ewallmine
Bathhouse: Alternate Shetland Death
At the end of the level, Shetland and Sam will be on top of a roof with their guns pointed at each other. After a short conversation, Shetland will put his gun away and say "You wouldn't shoot an old friend". You are given a choice, shoot or put your gun away. If you shoot, Shetland will stumble backwards and the intermission sequence for the level's ending will play. However if you put your gun away, Shetland will quickly pull his gun out and point it at Sam. Sam will duck his weapon and stab Shetland in the stomach before throwing him. This will then start the same ending sequence.
Bathhouse: Finding the bombs
After going through the gate when chasing Shetland, the first bomb is directly to the left of the gate that you enter. Go left through a little crevice and you should see a red light flashing. Go to it and disarm it. When you do that, one of Shetland's gaurds will walk up the stairs. Kill him. To get to the second bomb, go up the stairs. Turn left then turn right and look straight ahead. You should see another red flashing light down below the walkway. Hop over the ledge of the railing and disarm the second bomb. When you are done disarming the bomb, jump on to the railing and pull yourself up. Two guards will be to your left, walking on the walkway. They will probably hear you; get ready to kill them. It is fairly difficult to kill them without losing a lot of life, or at least dying. After you kill them, go down the walkway to the back wall. About halfway you will see another red flashing light. Jump across the little gap and disarm it. A guard will come through the back door right when you disarm the bomb. Kill him, then go through the door and meet Shetland. You will then have to make a critical choice; note: pull the trigger. It would be a good idea to quicksave the game whenever you disarm and kill the guards.
Catching Shetland
Have your sniper zoomed-in on the guard. When there is a fight, shoot, run, and catch Shetland. Then, end the mission.
Elite Mode
Complete the game successfully. Elite mode starts the game with only the knife and unloaded guns.