Questron
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Various Info
Questron Part I
(Note: this Solution is based on the Atari version ofQuestron. There may be slight differences from the Apple version) Here you are, a lowly serf, out to seek fame and fortune bydestroying the evil Mantor. When the game starts you find yourself wearing onlyrawhide for armor and with no weapons. The first thing to do is get toGeraldtown and buy a weapon. Once you get a weapon, wander about and soon you'llmeet with one of the many Questron monsters. Keep fighting with them andafter each kill, you'll find gold. Don't go near water as you aren'tequipped to handle the sea monsters yet. Keep a close eye on your food supply, because you'll die onceit runs out. You can replenish your food supply and buy more weapons andbetter armor at Geraldtown or any of the other towns in Questron. Relatively soonyou'll run low on hit points. Go to the Swamp Cathedral, located north andslightly east of Geraldtown. Give a donation to the priest and he'llincrease your hit points. Unless you've given at least 75 pieces of gold, don'tenter the box in the corner. Frequently when you're in Questron, creatures will offer youhit points, weapons, armour or valuable information for a price. You don'tneed to pay for the valuable information because this Solution will give youthat. But do buy anything else from them if you can afford it, becausetheir prices are generally cheaper than at the towns (or in the cathedral). In the towns, you'll often find gambling games. These gamesare not tipped in your favor, so watch out as you can lose all of your gold.There's no need to play them if you don't wish to. You'll also find jailswhere you can bribe the guards and speak to the prisoners. You don't need to dothis because any information they have, you'll get in this Solution. Soon you should be rich enough to be able to give the priest75 gold pieces. He should tell you not to be afraid and you will berewarded. Go to the box in the corner, enter the door, (T)ake , (H)old the (H)olywater, and (O)perate, and that will get you 100 hit points. You cannot havemore than 500 hit points, so if you get close to that, don't drink anymoreholy water, because you'll be wasting it. Meanwhile, back on Questron, you'll going to need a variety ofweapons to deal with the variety of monsters you'll be meeting. Somemonsters are particularly vulnerable to certain weapons. Here's a partiallist: 1. Strangler Fiend-Morning Star 2. Pit Screamer-Flail 3. PhazorSpider-Whip 4. Irish Stalker-Rope and Hooks 5. Dirt Weird-Mace 6. LeopardYeti-Mace 7. Stone Axe Beak-Morning Star 8. Piercing Pungie-Club In general, if you keep missing the monster, or the monster ishit by blows under 10, you should try a different weapon. Eventually, you'll want to get over the mountains. You'll needa Lama, as horses can't cross mountains. You can buy a Lama in Free Town(Long 3, Lat 3). (You can also cross the mountains on foot, if you have ropesand hooks and you arm yourself with them) After you've built your moneysupply up, you can purchase a raft. It's nearly impossible to get the raft thatis located above Jail Town, and you wouldn't want it anyway because it's onthe wrong shore. River Junction (Long 3, Lat 2) and Lake Centre (Long 2,Lat 3) sell rafts and once you buy one you can get to the Island Cathedral. You're probably wondering how to increase some of yourattributes. At the Swamp cathedral you can increase your dexterity by playing arather primitive arcade game and at the Island Cathedral you canincrease your intelligence by playing a game similar to Master Mind. Youdefinitely want to take advantage of these games, particularly the Master Mindtype game. Questron Part II At some point in the game, you'll get a message that Mesronhas called. Mesron is located in the Castle (Long 2, Lat 4) which isdifficult to find. Once you enter the Castle grounds, go east, then north and thefigure in orange is Mesron. He'll raise your rank and give you some powderto use against the Castle guards. Don't use the powders against theguards unless you absolutely have to because the powders have a much better uselater in the game. There are five keys located in the Castle, along with lots ofgold and other suprises. You will need all the keys. The silver and rubykeys are on the west side of the Castle. Go through the entrance in thesouthwest corner. The emerald key is located straight north and the leadkey is located in the northeast corner. There's one more key, but I'lllet you find that one. (don't worry, it's not hard to find). Once you get some of the keys you can enter various rooms. For500 pieces of gold, you can see maps of the Land of Evil and Questron.Unless you are a skilled sketcher, don't bother with the maps. The Doctor willwant 10 vials of holy water to increase your strength. Give him the 10 vialsbecause you can't get all of the gold from the Castle without the increasedstrength. The Princess will increase your charisma by 20 points for 2,000gold pieces. You're not going to be able to get everything on one trip. Geta key, exit, go get more holy water and enter the Castle again. In the Atariversion, you must wait a certain length of time before re-entering the castle(you'll know that it's safe because the guards will be in their normalpositions and not gathered at the door ways). In the Apple version, you canexit and immediately re-enter. The Ocean Point cathedral is not far fromthe Castle (Long 4, Lat 4) and you'll find a magic Flute there. It says thatyou can only use the Flute three times, but if you bring it back to thecathedral it can be recharged. By the way, you have to have a Lama or ropesand hooks to get to the Ocean Point cathedral. Back at the Castle, once you've gotten the gold key, you canenter the King's room. He will Knight you and increase your stamina andintelligence. You must steal the King's trumpet, located in a small room justto the southeast of the King. After you do this, Mesron will want to seeyou again. Mesron will take your holy water, increase your hit points andgive you some instructions and help for the rest of the game. At some point before leaving Questron you should rob all ofthe chests in the Castle, as you'll be needing as much gold as possible. Take Mesron's advice and increase your intelligence to 60.After that, go to Jail town, use the Trumpet to get through the fog and buy aclipper in the town above Jail town. Don't try to use the Raft becauseyou'll drown. The clipper costs 2380 gold pieces. Get the clipper and sailstraight north. You will soon reach the Land of Evil. Questron Part III The Land of Evil looks very much like Questron, except thatare fewer towns and no friendly creatures. You can now buy magic items to use inthe dungeons and food is a little cheaper. You can also buy a trainedeagle, which is very handy to have as the eagle can take you anywhereyou want to go. Before you enter the Mountain Catacombs (the first dungeon)you'll need a supply of all the spells with the exception of the MagicMissiles. A good supply of Fireballs and Armour Enhancers is particularly useful. You'll need to purchase more than one set of armor and weaponsbecause the monsters will sometimes take them. You will definitely need ropeand hooks also. Before you buy, shop at different towns because the pricesvary widely. While you're above surface in the Land of Evil, stay awayfrom the dragons and whenever an "unknown creature" approachesattack immediately because they will attack you. The Mountain Catacombs are at Long 3, Lat 3. Once you're inthe dungeon, (X)amine at every step in order to avoid the traps that fill thedungeon. There is a compass located on the first level of the dungeon. Useit. Don't forget to keep the Armor Enhance spell active at all times. Themonsters on the first few levels you can usually kill without the use ofspells, but as you get deeper into the dungeon you'll need to use the Fireballsmore often. It's a wise idea to explore the first 2 or 3 levels of thedungeon and then exit the dungeon and buy more supplies. You can (A)rm with (RO)peand Hooks to climb up the shafts if there's no ladder or rope. A special clue: if you descend the third rope past the mine onthe second level to the third level and go down the passages, you'll come toa passage that is lined with hit points, gold, and food. If you (X)amineall of the caves, you'll find a shaft down to the fourth level. The traps reset every time you leave a level and the chestsreset every time you leave the dungeon. The best way to get lots of gold andhit points is to remember where all the chests are on the first few levelsand then keep exiting and re-entering the dungeon. The Mountain Catacombs have eight levels. You'll find a key tothe second dungeon on the eighth level. If you use a Wall Pass in the rightplace, it'll lead you straight to the safe with the key. The Dungeons of Death is the second dungeon (Long 3, Lat 4).You'll need more of all the spells than you did for the first dungeon becausethe monsters hit a lot hrder. You'll particularly need Stone Spellsbecause often there is more than one monster hitting you at a time. Becareful of them though, sometimes they back fire and freeze you instead ofthe monsters. On the first or second level of the Dungeons of Death,you'll find a shaft that goes all the way down to the sixth level. You'llneed a Wall Pass here to descend to the lower levels. The Dungeons of Deathhas eight levels also. Once you've gotten the key from the Dungeons of Death, you canenter Mantor's Mountain, the final dungeon. Hopefully, you've gotten atrained eagle by this time because that's the only way you can reachMantor's Mountain (Long 4, Lat 1). Before you enter the dungeon you shouldhave 20,000+ hit points, some Magic Shields, some Long Bows and Lancesand lots and lots of spells. There are 17 levels to Mantor's Mountain andthe monsters hit extremely hard. The long bows are extremely usefulin attacking monsters before they get to you and the lances are good backups. Once you enter Mantor's Mountain remember that when you get tothe bottom (finally) you won't be coming back to the Land of Evil. Also becareful of the urns and the hit point chests on the lower level because someof them are booby-trapped and will cause you to lose at least a fourth ofyour hit points. Some of the levels are difficult to descend from; remember to(X)amine in every cave and corner. When you finally reach the bottom and openthe safe, you'll be in Mantor's Castle (or, you can pay one of the monstersthe bribe that he asks for, and you will be transported instantly to thecastle). I'm not going to spoil the superlative ending for you, but justremember two things: There's a second use for the magic powder and the game'snot over til it's over.