Manhunter: New York
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Various Info
Day One:
1) Go to the Hospital. Take a good look at the dead dude. His name isReno Davis. Look him up in the Info selection from MAD.2) Go to the Bar. Play the Video Game. The first time, some dudes willdrag you away and make you chuck knives between a guy's fingers. Thistakes practice, but can be done. When you accomplish this, play the gameagain. This time, make a COMPLETE map of the maze, including the locationof the little squares. If you have trouble, use graph paper. The map isimportant.3) Go to The Park where the bathrooms are. Go to the ladies room (on theleft) and go to the very last toilet on the right. Sit on it and flush itthree times. Whoosh!4) Ok, this sewer you're in now, this is the maze from the arcade game.Every square in your map is a key card. Get EVERY Key Card before youleave the maze. Pay CLOSE attention to your map. When you get to the cavewith the dock, make SURE you get the medallion from the dock.5) Go to Coney Island. Play Kewpie Doll Baseball. Hit the Dolls in thisorder. 1) Top row, third doll. 2) Middle Row, second doll. 3) Bottom Row, last doll.When the guy looks at you funny, show him the medallion. He'll give you adata card.At the end of each day, MAD will ask you for the names of your suspect(s).I have found that it doesn't make a difference what you put, but the bestnames to use are probably Phillipe Cook, Harvey Osborne, Anna Osborne, andHarry Jones.End of Day One.Day Two:1) Go to your Tracker and track the other two dudes that were with theoriginal guy you were tracking. One goes to the Museum and one to thePark.2) Go to the Wretched Excess Nightclub. Go around into the alley. Thisnext arcade sequence is pretty self explanatory. You don't really need tosave the game here because of the fact that they let you keep doing thesame thing over and over again even though you keep dying. When you makeit through here, though, it may be a good idea to save. Once you're in theNightclub, take a closer look at the people. When you get to the screenwhere you're looking the backs of people's heads and the rock group, take acloser look at the only person that has a brown robe on, on the left halfof the screen. When you get knocked over, a keycard will fall onto theground. Before the bouncer can grab you and throw you out, grab thekeycard. You should now have a total of 13 keycards between this one andthe sewer maze.3) Go to Central Park. You'll notice that if you point the arrow up andstart moving to the left or right, the arrow will blink off and on. Thismeans that there isn't just ONE screen above here, each time it's blinkingon and off you're traveling to a different ANGLE. So instead of threepossible ways to go from this screen, there are actually about 15.FIRST SCREEN: Get the arrow to be pointing right but be as far down as youcan get it. Move it up twice. It should still be facing right. HitEnter.SECOND SCREEN: Line the arrow up with the path straight ahead of youfacing up. Move it to the left twice. Hit Enter.THIRD SCREEN: Line the arrow up with the path facing right, just below thetree. Hit Enter.FOURTH SCREEN: Get the arrow to line up with the path straight ahead ofyou facing up. Move it to the left four times. Hit Enter.FIFTH SCREEN: Get the arrow as far to the right as you can get it and stillbe facing up. Move it to the left once. Hit Enter.SIXTH SCREEN: Get the arrow to be facing left but as far up as you can getit. Hit Enter. Pick up the crowbar. You should now be back at the fifthscreen you were just at. Make the arrow face down and Hit Enter. Nowyou're at the previous screen. Make the arrow be pointing up but as farleft as you can get it. Now move it twice to the right. Hit Enter. Forthis screen, make the arrow be pointing right but as far up as you can getit. Hit Enter. For this screen, get the arrow to be pointing up just leftof the monument. Move it to the left 5 (if not 5, 6) times. Hit Enter.You should now see a dead dude. Take a close look at the papers aroundhim, and at his face.4) Go to your Mad Info. Look up Harvey Osborne.5) Go to Harvey Osborne's House, near the museum. Look in the shopping bagand get the key. Push the button. This game has quite a body count,doesn't it? Take a look at the bitch, push the button again, and leave.6) Go back to your tracker and watch the guy that goes to the museum. Makea map of where he went. You CAN NOT mess up at the museum. You need everykey card, all 13.7) Go to the museum. Go around to the locked glass doors and use the keys.Use your map to get through the museum, up to the fourth floor where thedude's signal stopped. When you use a keycard to open a door, you mustpass through the door QUICKLY, or it will close. When you get to the bigwooden door, use the crowbar. When the dragon starts to run after you, usethe medallion. He'll remove the wood and you can go through. When you getto the dead dude, take a close look at the map on the wall and at the deaddude. Take the Module out of his hands.End of Day TwoDay Three:1) Go to the cemetary. There's nothing you need here, but the sight of thedead orb with the spear through him is worth going.2) Go to the Church. Go to the set of candles ob the left. Light them inthis order. 1) Top Row, first candle. 2) Middle Row, third candle. 3) Bottom Row, fourth candle.Take the Module out of the compartment. Extinguish the candles.3) Go to Abdul's Pawn Shop. Take a closer look at him. Buy the badges inthis order. 1) The Cross 2) The one near it that looks like one vertical line, with a bunch ofhorizontal lines extending out of it to the right, the longest one beingthe one on the bottom. 3) The StarYou should now fall through a trap door and land in a secret room with apainting and a door. Take a closer look at the painting. You will beprompted to enter a code. The correct code will let you pass to the nextroom, each one identical to the first. The codes are as follows: 1) 4,1 2) 1,0,3,1 3) 2,6,4 4) 4,2,5You should now see a dead body (Yes, ANOTHER dead body). Take a close lookat this one two. Go around the corner and you should see a dude standingon a ladder leading to a manhole. He'll jump down and try to stab you.This section is similar to the punks in the alley behind the nightclub.When you punch him and he runs away, pick up the piece of paper he drops. It reads: 843769Climb up the ladder.4) Go to the theatre in Times Square. Go to the room on the right andremove the picture on the left of the wall facing straight ahead of you.The code is (yep, you guessed it): 843769Take out the paper. It reads: UCUCC5) Go to your MAD Info. Look up Harry Jones.6) Go to Harry Jones's House, it's on the southern tip of Manhatten. Goover to the radio, and smash it with the crowbar. Remove the Module.7) Go to your MAD Info. Look up Phillipe Cook.8) Go to The Empire State Building. Go to the computer and turn it on.The password is (yep, you guessed it): UCUCCSelect Site Alpha, and switch the robot from Special Detail (or whatever)to Hall Patrol. Quit the computer.End of Day ThreeDay Four:1) Go to the hospital. The Robot should not be gurading the door anymore.Go through the door. Don't worry about being caught and thrown in the roomwith pile of bones. Use the crowbar on the window. This is what it meansto be "transfered to Chicago." Now wait until the guard, the orb, and theother robot leave the room. Take a closer look at the machine. TakeModule D. The switch goes up and down, as well as the middle stoppedposition. Fix it so that the belt goes left, away from the People-Smasher.Climb up the ladder and you'll pass out of the room via the conveyer belt.Now, just what we all needed, another arcade sequence. This one is amother, but not as hard as the punks outside the nightclub (at least wedidn't think so). When you get through it, you'll wind up falling out awindow and landing outside the hospital.2) Go to Grand Central Station. Take a look at the three little windows atthe lower left side of the screen. Use the crowbar. Climb through thewindow and enter the ship. First press the upper left button (the onlybutton you're allowed to press at all so far). You now have access to thethree square buttons on the bottom of the screen and the three otherassorted buttons above it. Now press the middle square button. After thelittle scene with the guard robots is over, press the upper middle buttonwith the little screen. Now press the button just to the right of it. Nowpress the right square, and then the left square. Manuever the ship outthrough the hatch in the upper right wall.3) This maze is so easy I'm not going to take you through it. You got thisfar, you can make it through here without my help.4) After you come up through the bathrooms at the park, see Philippegetting into his ship, and it says, "Meanwhile, back in your cockpit...",take a closer look at the screen.5) You're now flying around New York. You must drop bombs on Sites Alpha,Beta, Gamma, and Delta. It doesn't matter in which order. First go to theStatue of Liberty. See the big island with the star where the Statueshould be? Guess again, it ain't there. See the two small islands to theleft? Go to the lower left island. Press Enter to Drop the Bomb. Try tohit the colored square on the island. You may have to experiment. Next goup to the screen with the Hospital, The Empire State Building, and GrandCentral Station. You now have to contend with Philippe. Don't let himtouch you, if he does you've got a problem. Drop a bomb on the EmpireState Building. If you don't remember where it is, load in a game whereit's a location on your map, and take a note of where it is. Next, dropone on Grand Central Station. Finally, on Bellevue Hospital. If you messup with even ONE bomb, let Phil kill you and start over, you need all fourto hit their targets. As I said before, this exact order isn't necessary,but I went from hardest to hit to easiest to hit, so you don't hit all theeasy ones and mess up on the hard ones after all that work.You've now done all the typing and keypressing necessary. All that remainsis to watch the ending sequences and tell all your friends that you"solved" Manhunter: New York.