Legend of Kyrandia 3
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Various Info
As soon as you've watched the intro and the talking is over, saveyour game and explore your surroundings before you start playing inearnest. Draw a simple map made up of squares connected by lines,you are going to need it till you can find your way aroundblindfolded.
Remember that it's not enough to wave the cursor around, you have toclick on EVERYTHING in order to find items.This is one of those games in which it would appear there is morethan one solution to the same problem and, more often than not, nosolution at all. For instance, if you embark on a particular path,although the alternative possibilities continue present to confuseyou, they won't actually work. There are also plenty of redherrings. Add to all that that you can go about what you need todo in each section in almost any order you like, and you will beginto see how difficult this game really is.I should mention that every time you play things turn out slightlydifferent, so don't be alarmed if events don't unfold exactly as Idetail them - try something else, and please don't blame me!As soon as you get the Jester Staff, do not neglect to use it oneveryone you meet. And I mean EVERYONE!The Moodometer is very important and I'll tell you when it isvital to lie or to be nice or normal. You can ordinarily leave itat normal.Save before you attempt anything important, I'll try to remind youat crucial moments.I am giving you the bare minimum here to help you solve the game.This is only a rough guide. Do examine and try other things. Theeasiest thing will be to tell you what can be done at each locationand let you do it your own way. Read the first section (KYRANDIA)through before you start, then decide how you want to go about it.KYRANDIAThe DumpRummage around the rubbish dump and get a shoe, a straight nail, abroken flask and some whole flasks. You can come back here any timeand get some more of those (save the shoe, there is only one). Bythe way, if you find an orange peel, use it on Malcolm for extrapoints.The Castle GateYou could be dragged here at some point and taken to Prison, andyou'll return here afterwards. You can carry on from there. Whenyou get the scissors, cut both pennants for extra points. If youdon't get the scissors, a broken flask will do just as well.The PrisonThis sequence only appears to take place if you waste too much timemessing around. Follow the instructions precisely. The good thingis that you get to keep the scissors; so towards the end, put themin your inventory and don't leave them on the floor. However, as Iexplain above, you don't really need them.The BluffYou can enter the machine at any time, which takes you to the TownCenter. Do so at least once to get the extra points.Out of TownYou are after the mime's outfit. In order to get it, you have toplace an eel in the mime's hood; hang about till he turns around.If he does not, the time is not yet - so go elsewhere. When yousucceed, he will go into the Baths. To follow him you need to havetied the nut-on-a-string to a hooked nail and use that on the coinbox.The BathsMake sure the moodometer is at lying before you go in. Once inside,you talk to the guy. Then stand by the big wheel and move the arrowto scalding hot or freezing cold. Everyone will rush off and youwill be able to get the outfit you can see in the window.The Town ArenaClick on the frog to move it aside. It is a good source of water,if you need it - you can also get the odd eel simply by clicking atits mouth. Note the footprints at the entrance.City LimitsPick up a couple of logs here.Cow ShedYou need several flasks full of water. You combine the seeds withthe water and get a seedling. You put that in the hopper fivetimes in all, so that the arrow is pointing at the red number.Watch what happens. Puncture the milk container with a straightnail to get some cream with a flask. You can also speed up theprocess by combining the seeds with an eel and adding water; in thiscase, you only need to fill the hopper twice - but then, you need togo fishing for eels.Town CenterThere are several locations here, and I'll tackle them one by one.The Toy FactoryOpen the padlock with a straight nail. Once inside, go through theother door to Malcolm's pad. Here, look in the drawers and get thenut-and-string and the staff under the bed. Don't be too hasty incombining the nut with a bent nail to get the fishing tackle - readon. Oh, and you can look through the family album, if you like.Go out to the factory and click on the large book. You will see theshadow of a toy. Put a log in the funnel of the machine and pressthe green button. You get a toy soldier. Now manipulate the twoantennae-like appendages on the machine and click on the bookagain. A different shadow of a toy will appear. If it is that of aball, put the shoe in the funnel and press the green button. Youget a ball. Go through the routine again with the antennae andbook; you can get a toy horse by putting a log in the funnel andpressing the green key. You should end up with three toys.The CellarGo down the hole into the cellar. Fill all your flasks with water.(Later on, when you have a disguise, you can stand on the carpet byclicking on one of the apples drawn on it, then clicking on theother - see under Darm's.)Note the bricked wall. When you are given the right information (onthe other hand, why wait?), you can combine sesame seeds with an eelto get fertilized seeds (you can fish for eels in the sewer), putthem amongst the bricks, fill a flask with water and use that on theseeds. This busts the bricks and you can go in. If you click onthe shell and use an empty flask on it you get a portal potion whichyou can use in the Arena. This is a great shortcut which takes youto the Isle of the Cats straight away, although you miss out on thefun of the longer solution to this particular problem. Since youcan only use the portal potion once, leave the shell alone if youdon't want it; but you get extra points for busting the hole open.>From the cellar you can go up the stairs to the Town Hall, morefurther on.Darm'sYou arrive here on the magic carpet from the cellar and leave thesame way. If you were to attempt a visit without a disguise, you'llbe recognized and you'll leave quite promptly. Once you get thedisguise, you can visit Darm and he will ask for a fishcreamsandwich. Give it to him and talk both to him and to the dragon.You can use all your items on them to see if they give you anyuseful info on them. Finally, use the staff on Darm repeatedly tillhe leaves the room and then speak to the dragon - he will give you aclue pointing to the bricked-up wall in the cellar.Town HallYou have to give the statue a sandwich in order to speak to it.Once you've spoken, try your items on it and see if you can get anyclues.The Fishcream ParlourWhen you enter the place it's chock-a-block full of people andMalcolm expresses the desire to make everyone go. To get stampedepoints, get some seeds, the nut-and-string and go to the dump.Place the seeds on the log on which the squirrel is standing (nearyou) and use the nut on it to hypnotise it. Now you can pick it upand go to the Parlour. Come to the front and put the squirrel onthe floor. Use the nut on the squirrel and watch. When everybodyis out and you leave, the parlour will be closed and bolted. If youhad trouble getting hold of sandwiches (and you need three), youcould always come armed with three (or whatever number) lots ofseeds, fish and cream and make the sandwiches when everyone leavesand before you go out.The Magician LodgeYou can only enter here if you are wearing the mime's outfit. Liewhen you talk to Zanthia. You can pull the alarm which will emptythe parlour - unfortunately, it is then also locked up.The Strange BoyHe pops up all over, but he is mostly to be found in City Limits.Be nice. You must offer him three toys and get try to get threesandwiches in exchange. He will accept the toys at random, soyou'll have to try different ones on him. Sometimes he will taketwo the same. I got lucky and had no trouble. At any rate, youmust get the sandwiches somehow. If he will not trade for allthree, then you have to get the Fishcream Parlour sorted.The CrossroadsUse the scissors or broken glass to get a flower.The GraveyardGet another flower. Change to nice. Use the flowers on the graveto speak to the ghost.Pegasus LandingBe nice. Talk to Zanthia and she will give you a clue.The DockYou can go to the point and use the string and hook contraption toget eels. Later, and dressed up as the mime and carrying asandwich, you can talk to the dog and he will let you in the ship.Try pricking him with something sharp, like a straight nail, to getextra points.So, there you have it. The main thing here, as you will havegathered from all this, is either to get the portal potion or to getthe mime's outfit and to be left with one sandwich so that you canget on the boat and sail to...THE ISLE OF CATSYou will land in style. There is an altar here. If you were to goleft, you would see some statues. Be nice and talk both to the catand the dog. Don't attempt to wander into the jungle. Click on thecart to get a lift.The cart will take you to the three locations available, at random;so that if you turn up at the Pirates, talk to them all but get backon the cart.In the Dog Fort you will find a machete, which is vital. Nowyou can go into the jungle, but it is a very tiresome business,since you have to slash the vegetation and kill any snakes you findbefore you can proceed anywhere. The jungle wraps around on you, soyou might go around in circles forever. Which reminds me, jump intopuddles wherever you see them, otherwise you die eaten up by fleas.If you forget and are at death's point, you can always get rid ofthe fleas by clicking on the character and discarding them.Right, to save a lot of wear and tear, from the Dog Fort go left,left, left and up, collecting all the bones you find along theway. Make sure you lie when you talk to Fluffy. Now go left, upand up, again, collecting bones. (I found these directions variedwhen I played the game again - so don't take me too seriously.)Talk to the dog leaning on some rocks. Now, you can either give hima bone, in which case he'll go off and bury it at random, or you canplace a bone where you want him to dig. Sometimes you get lucky andget a gem. You must get six, so, when you run out of bones, goright, clear the jungle, get more bones and go right again. Don'tforget to take the odd dip in the puddle. If you don't get anybones, go right and this time try going left, clearing the jungle,and then go up. Good luck to you.Once you have the gems, go to Fluffy and show one to him. He willgive you a magic mouse. Go back to Dog Fort (from Fluffy, left,up, up) and enter the ruins through the hole next to the dog. Goright and use the mouse on each of the statues to see what each onerepresents - make a note of it. Go out, change to nice and get onthe cart. You might go to the pirates (if you had not visited thembefore, talk to them all) or to the altar; but you need to go to thealtar.Use each gem on the altar to find out what they represent and make anote of it. Go left and use the mouse on one of the balls. Now allyou have to do is to match the gems with the statues.At the end you will get a crystal mouse. You will have to find yourown way to the pirates, since the cats are no longer pulling carts.The directions in my case (it could be different in yours) were,from the altar, right, left, left, up, right, left, righ, right.Once you reach them, talk to the captain. When asked to performmagic, use the mouse on the one-legged pirate. You are invited onboard and end up in Kyrandia, and from there you get sent to...THE ENDS OF THE EARTHThis is a killer. Arm yourselves with patience and save your game.You start with three coins. Buy insurance, the fins and the cleats(press on the next button for that). Wear the cleats and you get ashoehorn. Put it in the inventory. Press next the button for thebrolly and use the shoehorn on the machine. Remove the cleats byclicking with the shoehorn on Malcolm.
Click twice on the first barrel to go down in it. Climb up usingthe cleats (click up to the left of the screen). Swing across withthe brolly (click with it on the hook). Move to the extreme leftand use the brolly. Go into the cave. Again, move to the left anduse the brolly. Go into the cave. Remove the brolly by using thecover on Malcolm. Put the fins on (click them on Malcolm) and usethe bungee string to get across (click it on the nearest hoop).>From this ledge you can climb up with the cleats or swim up, thenclimb again, swing across with the brolly and swim up. Go into thecave. You might have reached your destination (it varies), but ifyou haven't, as you come out you can do any old thing; you need todie and end up at the top again.This bit, as I said, might not be necessary - but just in case itis, at the top, but the toy float and the brolly. Take the secondbarrel. Wear the toy and inflate the flower fully. Still wearingthe toy, click on the flower to jump across. Enter the cave. Youwill see that the pictures have changed. Out, jump with the toy.Swing across with the brolly and jump down again to the next cave.Whichever cave is the one that changes, you will find yourself in...LIMBOAt the Fish Court, you find out you are a slave to the queen byvirtue of a collar you wear around your neck. You will be forced toplay Tic Tac Toe, now and at other inconvenient moments. Change tolying and lose the game, which is tougher than winning it. Thenclick on the queen and lie to her till she gives you leave to go.(This you will have to do several times, so I won't repeat theseinstructions). On this occasion, you will finish up outside.Change to nice, go back in and talk to the merman in the background.Out, pick up the key, exit top left, use the staff on the fish tothe left and when the perch turns to the side, swipe his apple. Youwill probably be interrupted here, but I'll ignore the interruptions(you know what to do) and press on. From the university, go leftand watch. Talk to the fish by the gate (nice). Pick up the fondueset. Get in the water course and pull the lever. You should finishup in the dump. You can pick up two objects each time you land herebefore the old bat tells you to get down. Talk to him.Lie and say you are the tax collector and you'll get two coins.Although you'll find it convenient to keep one of each of theobjects you find, give anything extra to the bat: a worm will gainyou a coin (feel free to sell it), three objects the same, anothercoin. The object of the exercise is to get at least six coins assoon as possible. Talk to the bat in all three moods to get someuseful information. Go on as many rides in the chute as necessaryto collect sufficient coins.As soon as you have the money, go to the cannon and give five coinsto the fish. You will be shot to hell, literally. Change to niceand speak to the guy on the line. Speak to the woman (normal orlying) at the table and you will be told how to hold a RoyalSeance. Now you'll be pulled back to play tic-tac-toe. As soon asyou are free, take another ride on the chute and you should get anewspaper from the dump. So long as you have a coin and anewspaper, that's all you need. Use both on Malcolm.Change to normal and go to the queen. Speak to her and you will bechallenged to another game. As soon as there are seven "pieces" onthe board, drop the newspaper and use the coin on it. The ghostcomes and you are free. Leave and go to the cannon again. Still at"normal", speak to the fish and he will let you go for anothercoin.In hell, change to nice and speak to the guy to get ahead of him inthe queue. Watch what happens. You should get through to theunderworld. Talk to people as they come, but soon you will be sentto the Boondocks. Use the machine and you will find yourself...BACK IN KYRANDIAAt this point you are requested to choose between your better halfand your worst half. It's up to you, but I chose the good guy. Idon't know if it makes any difference.The first thing you must do is go to the Castle, where you'll getnabbed and asked to produce the six jewels of the Isle of Cats.Talk to everyone there.Visit the dump, if you like, and see if you can pick up anythinguseful - you will certainly need a nail, a log, a whole flask and,later, a broken one.Again, you can do a variety of things. Go to the old Baths and youwill see that it is now a Pawn Broker. He will sell you seeds forthe items he asks - if you don't have that particular item, leaveand enter once more, and try again. The easiest one is flasks,since you can pick up an endless supply from the dump.Go to Malcolm's pad and find the portrait under the bed. (This nextbit is not necessary at the moment, or maybe never. It certainlydidn't get me anywhere, but it's up to you.) Go to the cellar andtravel to Darm's. If you speak to the guys, the dragon asks for asquirrel. I tried that and it didn't work for some reason. I thinkthe only reason they are there is to supply you the Portal Potionand, once you have found it, there is no need to come back.Go up the stairs and have a look around and talk to the statue. Youcan try using the items you are carrying on it, to find out whetherthey are any use. Go back to the cellar. You can leave by clickingon the pipe hole to the right of the door.At the factory, use the log to make a toy horse. Leave the factoryand peek through the window of the Magician's Lodge. Use a nail onthe door and go in. Use a nail on the lock to free the three"mice". Go back to the cellar and up the stairs and you'll find themagician at work. Talk to her and then put the horse in thecauldron she is stirring. Wait till it goes brown and use an emptyflask on it. Leave through the door and then through the pipe.Find your way to the Pegasus Landing and use the potion. You finishup in the inlet in which you met the pirates. Pick up the macheteand go left, left, left, right (Old Dog Fort), left, left, left, up(Fluffy), collecting bones as you go. You'll need ten so give himwhat you have and, if you don't have enough, go left, left and up.He will give you a cheese-making machine. Go right and you'll be atthe altar. Go left, use the cheese-making machine on Malcolm andpick up the cheese. Use it on the mouse statue and pick up all thegems. Go back to Fluffy and he will give you a can. Use it onyourself for an experience in a lifetime.Now you've hit town again, you ought to know the items you werecarrying are to be found at the landing. No matter, right now go tothe dump where you'll find your two most precious items - theportrait and the collar. Pick them up or, if you have no room, justthe collar. Go into the castle and talk to pegleg. Give him ajewel and JC will come down. Hand JC the collar and watch. Well,that got rid of them. Go to the dump to pick up a broken flask andwhatever else is left there.Back at the castle you will see the two mice at the gate. Make somecheese and give it to Brandon. Watch.Cut two flowers with the broken glass. Go to the grave and summonthe ghost. Go to the Fishcream Parlour and make some cheese to giveto the Fishjerk. Talk to him. Leave and visit the Pawn Broker withyour jewels and buy some goods for fun. Try buying the dagger andpicking it up and see what happens. Save beforehand, just in case.Go back to the Parlour. In your absence, the Fishjerk will havemended the machine. He will ask for the ingredients needed to getthe whole thing going (seeds, cream and eels). You know how to getthem, so go ahead. Once you've put them in the funnel, you get asandwich. Go out.Visit the pirate ship at the dock and click around for some fun.Go back to the Parlour and ask the Fishjerk to get everyone to theTown Hall. No dice.Now go to the Old Town Hall and to the statue. Click on it till itasks you about the ingredients for the seance. Pick up the crumpledportrait and click it on the magic cabinet to the left. You get tosee a brief preview. Click again on the statue and it will ask youfor the ingredients to get the Kyrandians together. Give him thesandwich. He will congratulate you and decide to go over to theParlour. Make with the portrait and the cabinet again and simplysit back and watch.