Knights of Legend
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Various Info
Introduction
In this game, you can form up a party of up to six characters.There are many classes you can choose your character from. Themost important statistics in this game is foresight, strength,endurance and body points. Good foresight will allow your characters toforesee the opponents moves and respond to it. Balance represents your character's courage when faced with terrifying creatures. Speedis also not very crucial as speed boot can be found in the game. Inthis game you will find lots of quests to complete. The main aim is torescue Seggallion the knight from Pildar. To complete the game,you will need to complete all 24 quests in the game. General tips and combat The map is rather big and you will need to explore it thoroughly. Every towns/areas have an entry point, and if you didnot position yourself at the right place, you won't be able toget inside there.When you are creating your party, make sure that you have agood mixof characters from the different races. There are certainlocationwhere certain races are not welcome, ie the person there won'ttalkto a certain race. Make sure you have at least two charactersfromdifference races with charisma above 80 so that you can obtainquestsfrom people of all kind. Have one or more archer with very good foresight. Get at least one kelder as they are the strongestfighter.As for spell caster, make sure they have at least intelligence of70so that they can join magical order. You will need at least twospellcaster for those tough battle against giants. Tips on how to gain money and extra items:In this game, money is very important, because you need cashtosave your party to the inn, buy weapons and armours. And if youlosea combat battle, there is a high chance for you to be robbed.But,there is no option for you to transfer money from one characterto another in this game. You can only trade items betweencharacters.So it is very important to learn how to gain extra money. To gain extra money is a tedious but rewarding job. You must first create a few dummy characters, preferably Brettle Regular because they start off with 3000 GC. Have them bought as much plate armour as possible. Then, trade the armour to a single oneof them, said dummy A. Now, save dummy A to to the disk by going tothe inn, do not save the rest of the dummies. At this point, quit thegame by pressing ctrl-q when you are outside the inn. Load thegame again, this time bring in your own party. Leave an extra room forthe dummy, Have him trade all his armours to your party. Do notsavethe dummy afterwards. After that sell the armours to the armourshop for extra cash. Repeat this as many time as you like until youare satisfied with your money. You should give the dummy the most expensive item possible so that the number of time you need to repeat this is lesser. With this in mind, you can also give the dummy any useful items you may want to duplicate, eg Truth Sword, courage coat,etc. Make sure you keep at least one copy of these items in yourdummy, because you might lost your weapons when you flee from anybattle. Combat: The combat sequence in this game is extremely long. When incombat, let your archer check through all the opponents action byaiming at all possible enemy. Take note of the oppenents move andtheir direction of attack. Your archer must have high foresightin order to see their moves. Have your characters respond to the attack using the information you have gathered.Jump is very effective against attack to the lower part of thebody. Duck is very effective against high attack. As for attackto the middle, backup is useful though it sometimes depend on your weapon defensive skill. With higher skill level, you can parrythe opponent attack even when you move straight into their blade. To kill opponents fast, attack their chest (berserk) until it is allred, then with another attack to the chest, you can kill them instantly. Attack to the arms will disable their arms so thattheycannot fight anymore. Attack to the legs will make themimpossibleto jump. So, the usual option for attack is : thrust to the area the opponent is moving. Jump, duck if you know that your opponentis attacking in that area. Backup and thrust to the middle ifyourdon't know what your opponent actions are. When you find the truth sword, you can kill most of theopponent easily. The sword is powerful and light weight. However,you will almost certainly get wounded during the battle becauseyou can't improve your skill for it. However, if you greatswordskill is high, you hit slightly better. Before your characters found courage coat, you may find yourcharacters frozen in terror when face with creatures like trolls,giants, etc. This is because your characters courage is not highenough and the only way to overcome it is to wear a courage coat.If you encounter creatures your party cannot due with, don'tbe afraid to flee the battle. But before you flee from thebattle,put your weapon back to your belt first, otherwise you might lostyour weapons in the process. However, this does not apply to missile weapons like bow, crossbow, etc. ie you may still havethemin hand when you flee. When your party is on horseback, there is a option for youto attempt to run away. Learn how to recognise which messagerepresent what kinds of creatures. If you think that you can winthem, don't run away, whack them for more experience points anditems. Also, don't run away from travelling healer, otherwiseyou will have to pay for healing in town. Magic : Your characters can only join one magic order at one time.And they cannot quit the order they are in. It is best to learnasmany difference kinds of spells from all the difference order before you try to join any order.Though you can only learn the basic spells if you don'tjoin any order, when you join an order later, you will be able to modify those spells you have already learned but the onlything you cannot change is the race. For example, if you have join the white pearl order, you can only select spells for human andelves, but if you have already learn some spells for dwarf and kelder before joining the order, you will be allowed to modify the spellfor dwarf and kelder provided you don't change the race, ie youmay also heal a kelder greatly though you are in the white pearlorder. You will be allowed to modify spells only if you have joina certain magic order. To modify the spell, you will need enoughexperience point to do the modification. The more powerful thespell, the more expensive it will be. When you are in the modifyspell menu, use the arrow keys to select and modify the parts ofthe spell. As for races in which subclass need to be specified,try to learn a spell that is higher in the subclass list, ie atthe bottom of the list. If your spell can effect a certainsubclass, than all other subclass below it will also be effected. Forexample, if your spells effect the subclass 'walbar', than it can effectthe rest of the subclasses because it is the highest subclass. Magic Order : Order - Location - Races White Pearl - Brettle - Human,ElfBlue Gem - Tegal Forest - Kelder,DwarfBlack Onyx - Shellernoon - ElementalSecret - Storm Poitle - Lock GiantRed Mist - Thimblewald - LegendaryDark Stone - Olanthen - UndeadGaining Levels and Skills: In this game, you might not advance in certain skill levelbecause this game is opened for expansion and there is a optionto harbour masters from other scenerio. So, do not bedisappointedwhen you cannot find the appropriate masters to advance yourskills. I have list below a list of all the weapon master I have found and what level they will teach. You can use it to choosetheskill you would like to learn. If you intend to carry on with thenext scenerio, you may try to pick those better skill like greatsword, great axe, etc. But if you just want to play thisscenerio only, you might choose those skills in which you cangainhigher skill level. But you have to remember one thing, you mayonly learn up to four skills. The number of skill point you canhave is dependent on your rank. The formula is as follows : total skill points = 20 * level where peasant = level 1serf = level 2.... etc So, if you manage to reach level 25 which is Knight - Baronet,you learn up to 25*20 = 500 skill points. Since most weapon have a offense and defense skill, said 100skillpoint each, then you may learn up to two hand weapons and amissileweapon. For the hand weapons, you may choose a one hand weaponfollowed by a two handed one. At higher level, you foresight will improved, and will hencehitmore often. But in long run, a higher skill level is crucial toyour success in the game. When you train with a weapon master, you can train at most 5skillslevel per session and you need the corresponding amount of experience. A raw estimate is about 100 experience points to 1skilllevel. You may gain experience by winning battles or completing quests. When you have used up the amount of skill points you canhave for your current level, you will be asked to fight in the arena.Ifyou refuse, you will never be promoted to a higher rank. Thearenais located somewhere north of Brettle. Just follow the northroad,after passing a 3 ways junction, head north for about 2 days andyou will see a building by the side of the road. This is the arena, where you will fight a monster randomly chosen. If youlosethe battle, you will be kick out of it and you will have to try again. If you win, you will gain a level. So, prepare yourself carefully before entering the arena because you will have tofight the monster alone without the help from the rest of the party.Learn the weak points every kind of creatures and react to it. A Truth Sword is very effective against man sized creatures but if the opponent skill is high, try to use your skill against it. The masters and their skills : Fortress of Brettle, Hvrad Myth Longsword 0 - 30Broadsword 0 - 30Short Spear 0 - 30Battle Axe 0 - 30 Tower at 3-way junction north of Brettle, Fistan Stockhard Broad Axe 0 - 45Hand Axe 0 - 45Hvy Crossbow 0 - 45Great Axe 0 - 45 Htron, a residence, Zachary Bladeshure Scimitar 46 - 95Greatsword 0 - 30Shortsword 0 - 55B****rd Swd 0 - 45 Htron, Training Grounds, Mornag the Merciless (kelder notwelcomed) Scimitar 0 - 50Mace 0 - 60Lt Crossbow 0 - 55War Hammer 0 - 50 Tegal Forest, The Portal, Monvin the Elder Halberd > 45Morningstar > 55Flail 0 - ??Broadsword > 30 Building along Krell Way near the Hobe, Weapon Master, NigelGulliam Club 0 - 45Halberd 0 - 45Great Hammer 0 - 45Quarterstaff 0 - 45 Shellernoon, Weapon Trainer, Kelmore Stratsmoth Long Spear 0 - 25Morningstar 0 - 55War Maul 0 - 25Heavy Maul 0 - 45 Olanthen, Rhun Manor, Rhunholland Longsword > 30Broadsword > 30B****rd Swd > 45Greatsword > 30 Klvar Wood, Klvar Tree House, Tyrolliar Cellana Self Bow 0 - 55Elf Bow 15 - 70Long Bow 12 - 35Dagger 0 - 60 Weapon and Armor : Two handed weapons are effective but your characters must bestrong enough to wield them. If they are not strong enough, theywill get tired very fast thus increasing fatigue. When using onehanded weapon, you can equip a shield to increase protection. Ifyou want archer, it is best to let them use elf bow but since themaster only train you if your skill is at least 15, it is only possible if you choose characters who have it as their basicskill.You can buy elf bow from Htron if you need them. Magic ingot can be forge into a weapon. You will be allow togive it a name. However, changing the name to some common weaponsdo not make them behave as one. If you name it as 'longsword', itdon't look like one or behave as one, since when you see a twohanded longsword? So, even if you have longsword skill, there isreally not much effect. You may called them Dragon Slayer, SoulStealer, etc if you want you character to process something special. Use them just like the Truth Sword you have found.The armour for the your character have to depend on theirsize,strength and the weapon they used. Smaller size means smallerarmourhence lesser weight. Strength determines how much weight your characters can take. And if they are using heavy weapons, theycan'tfight well if their armour is too heavy. Quests : There are 24 quests in this game. You will need to obtain these quests from differece people you find in the game. In orderfor them to give you the quest, you must talk to them using the right word. You may find clues to these words by talking to otherpeople. When the correct word is used, the person will ask you whether you will like to take on the quest, if you reply 'no', the quest will not be given. As long as at least one person in your party is given a particular quest, the rest of the party cantake part in it. So make sure the character that is given thequest is present when you go for a quest. To play it safe, you mightwant everyone inside your party to be given the quest, you can do thisbymaking them talk to the person who give you the quest. After obtaining a quest, you need to talk to other peoplein order to find out the quest location. I have enclosed a mapwith all the quest locations marked. When your party is ready for thequest, you will have to travel to the quest location. It is besttobuy a horse for everyone in the party. Remember that you party movement speed is equal to that of the slowest character. So besureto find good horse for everyone in the party. You can findstables inmany towns, but some stable don't welcome certain races. In that case, try another one in another town. Now, with good horses, youwill travel faster and reach the quest location in fewer days. When you come to a quest location, you will find a longmessage being displayed on the screen ending with the question "Will you partake ?" Answer yes and you will be entering the questlocation. There you will find certain creatures guarding the item you are looking for. There are two ways to complete the quest. Firstly, you cankill all the monsters in the location and you will automatically exitfrom the location, you may then get the quest item after the battle.So, be sure to take note of the number of creatures at the start ofthe quest as that is the number of creatures you will need to kill. Secondly, you may fight your way in and let one of your charactergethold of the quest item, then that particular character with theitem must run to the exit (the place you enter the location, so makesure you know the way out!). At the exit, you will be asked if youwant to flee, answer yes you will exit from the quest. This method hassome drawbacks because you will lost all the experiences forkillingthese creatures. Completing quest offers slightly more experiencepoints than normal encounters. There is one thing you mustremember if you attempt to run to the exit, do not attempt to flee thebattlebefore reaching the exit, otherwise the quest is not completedand you have to do it one more time though you can have the questitem.Also, put your quest item in your backpack after the quest. Otherwise the next time you flee a battle, you might lose theitem. Going back without the quest item after completing the quest willnot do you any good as you need to go for the quest again. After completing the quest, go back to the person who give youthe quest, when you step into their house, a message will be displayed telling you that the quest is completed and you mightbe given rewards or clues in return. At the same time. a medal willbe given to you, check your medal to see how many more quest youhave to complete. You have to be careful when you enter their house,ifyou miss the message being displayed, you will never get it back unless you complete the quest another time. The message maycontainuseful information, so it is wise to save the game before you gotothe quest personnel just in case you want to read it again. The 24 quests : There is no need to complete the quest in the order being stated, they just happen to come in my mind in that order. If youcannot complete a certain quest, simply skip to the next one andcome back to them when you are stronger. Do not be afraid to fleewhen you find the creatures too tough. Go back to town tocustomizea spell to counter the creatures if possible and try again. It is necessary to complete all the quests in the game.Otherwise, the last quest to save Seggallion will not be given. 1. Find Stephanie in Brettle. Talk to her about 'gavel' andshe will give you a quest. She will ask you to retrieve the gavelfrom the Ruffians that have stolen it and escape into the Tantowyn.Just go out of Brettle and move along the River Passing. At a pointwhere the river just enter the Great Wood which is roughly one dayjourney from Brettle, you will find the creatures you are seeking. The Ruffians aren't very tough so the fight shouldn't be a problem.When you have find the gavel, return it to Stephanie and she will tellyou a code word 'Kydar'. Note down the first letter, you willneed it later on. 2. Find Stephen in Brettle. Talk to him about 'standard' andhe will give you a quest. The standard of Stephen's guild is stolenby a bunch of bandits and have escaped to the north. Go outsideBrettle and follow the road north, at a three ways junction with a brokentower. Turn left into Krell Way, just move along the path and youwill find the bandits. The bandits are not very strong butslightly difficult to get hit. If your characters foresight is good, youwill have a higher chance to hit them. After finding the standardwhich is a flag, return it to Stephen. He will tell you another codeword'Aklom', note down the first letter too. 3. Find Hegissa in Brettle. Talk to her about 'knight' and shewill give you a quest. This time you will need to find the quill which is stolen. The thieves have entered the Klvar Wood. So,head for the wood which is to the south east of Brettle. Just walkalong the Sheller Road for one day, the head south until you are inKlvar Wood. This time you will encounter some ghouls who are guardingthe quill. When you return the quill to Hegissa, she will tell youthe third code word 'Moram', similarly note down the first letter. 4. Now go to see the mayor of Brettle, Benjamin. Combine thethree letters you have found and then tell him. He will ask you to lookfor the sword of truth which was stolen by the goblins. This time,you'll need to head south to the south coast. At the coastal area wearof Usip Wood, you will find the creatures you are seeking. When youhave found the Truth Sword, bring it to the mayor and he will give itto your party as a reward. The Truth Sword is a very powerful weaponand it will help you in the other quest. It can do a demage of 4-32and it is very light. So using it enable your character to do great demage to his/her oppenents without losing lots of energy.However, there is one drawback of using it. The fact that it is special sword, indicate that there is no place for you to train the skillfor using it which means that you will not hit creatures withvery high skill level. However it is very effective when used in the arena against most creatures. 5. Find Biblik the Sage in Htron. Talk to him to get thequest. Go to the Tegal River and move along it. At somewhere near themiddleof the river, you will find the creatures guarding the crown.Return it to the Sage and you will be rewarded with a flying cloak.Wearing it allow your characters to fly. 6. Talk to Sam in Htron about 'stod' and he will ask you tofind parth oil for him. This time you'll need to go all the way to Berthand's Bay in the southern part of Ashtalarea. Walk along thecoastal area of the bay and you will find the creatures guardingthe quest item. Give the oil to Sam and he will tell you to mention 'Nobjor' to pirates. 7. The pirates lives in a small house to the west of StoneIsland. When you reach there, talk to Pegleg about 'Nobjor'. He will askyou to look for his shipwheel. Go to Erwenwald just to the north ofthe pirates' house. You will find some hobgoblins guarding theshipwheel. In return for the shipwheel, the pirate will give you a map. 8. Bring the map to Scotty next door of Pegleg and ask himabout 'map'. He will then ask you to look for his pirate hat. Go allthe way to Prazen Point and you will encounter some slyphs. Make useofthe terrain there to shoot arrows or cast spells at the slyphswhen they cannot reach you. In this way, you will kill most of them. Afterall, slyphs are water elements which ones should carefullydealwith. Upon retreiving the hat. Scotty will ask you to look for someone with initials T.D. 9. Go to Htron to look for T.D. You should have guess it bynow, the person you are looking for is Tulliana Daverland. Ask herabout 'map' and she will ask you to find her iron chest. Go to Ebbwaterand you will find minotaurs guarding the chest. Minotaurs arecreatures that should not be underestimated. They are slow in combat butthey do lots of demage when they hit. It is best to throw spells atthem before fighting. Truth Sword will help you little because thisonly make you easier to be hitted unless you can kill the minotaurfirst before he can hit you. Bring the chest to Tulliana, she will openthe chest and give you a red ring. 10. Talk to Belinda in Olanthen. She will ask you to look fora golden necklace. Go to the Mountain of Lorr to the east. You willfind orcs guarding the necklace. Belinda will give you a magicingot as a reward. Use it to make a weapon for your character or sellitfor cash. 11. Talk to Orofin in Poitle Lock. He will ask you to find thewand for him. Go outside town and you will find two rivers. Walk alongthe southern river towards Pauper Valley. After a short journey, youwillfind skeletons guarding the wand. The skeletons are very easy opponnents, they will collapsed into pieces if they move toomuch. When you have complete the quest, Orofin will tell you to say'gold' to Sedfrey. 12 Talk to Sedfrey in Poitle Lock. You will be ask to searchfor the coat of arms in the heart of the Tegal Forest. At the centreof Tegal Forest, you will find the thugs who have stolen the coat. Return it to Sedfrey and he will reward you with the couragecoat.The courage coat will give you courage to face terriblecreatures,without it you can't complete certain quest. 13. Talk to Milinya in Thimberwald. She will ask you to lookfor the oil of changeling in the downing swamp. The swamp is to theeast to the town. The swamp is not very big so there should not be anyproblems finding the quest location. You will enter some muckthings there. They are not very tough though they might look horrible.In return for the oil, Milinya will tell you the name of the spy,Delmor. 14. Find Trimrose at Thimberwald and mention the name of thespy to him. He will ask you to look for a cloak in the Karg Hill. Youwill find the quest location at Northwald. Return the cloak toTrimrose, and he will tell you to say 'follies' to Yardley. Saying that to Yardley and he will tell you to talk to the Kelder. 15. Talk to the Keldinarr in Thimblewald about 'vial'. He willthen ask you to look for it. You can find the quest location atWindy Run. Return the vial to him and he will tell you to say 'scalfeth' to the warrior soul. 16. Talk to Ballaster (the warrior soul) at Krag Keep. He'llask you to help him find his millet. You can find the quest locationat Wesswald. There you'll find mist giants guarding the item. Inthat place you will need to move along corridor will is only a person width. So you will need to fight with the mist giant one to one.So it is best to put your strongest character at the front followedby archer and spell caster. Here you'll need to have very highweapon skill so that you will avoid being hit by the mist giants. Aspell or two that increased the skill level with help a lot. After thatvery tough battle to recover the millet. Ballaster will give youhisdeathblade will can do a demage of 5-27. He will also tell you totalk to the Fostering about 'rhording'. 17. The Fostering is at the northern part of the Tegal Forest.Talk to Dunnigen. She will ask you to look for something in theWood of Dream. Go to The Darkwood south of Krell Swamp. You'll findsome orges guarding the quest item. If you have defeated the mistgiants, the orges shouldn't be a problem as you will need to use the sametactics here. Returning the golden chalice to Dunnigen and shewill tell you to say 'inthos' to the Hobe. 18. Talk to Lord Stiveron in the Hobean Keep. You'll be ask tolook for the hidden staff in the Downing Mountains. The quest location is at the southeastern end of the mountains. You willfind stone ogres there. The stone ogres are tough in nature, hence thename. You can defeat them with spells or when your skill is high enough. You will get a pair of speed boot when you return thestaff to Lord Stiveron. Wearing the boots will allow your character to move faster. 19. Talk to Rodrigard at the Sheller Bridge. Tell him 'bryor' and he will ask you to find a wristband. Go to the Sheller Ridgeand you will find ettins there. After getting the item, Rodrigardwill tell you to talk to Aurin about 'grey'. 20. Talk to Aurin (next door to Rodrigard). He will ask tolook for something at the Thanakesh Hills. Fight the djinns there toget the quest item. Return it to Aurin and he will tell you tomention his name to the main guard. 21. Tell the Sheller Elite Guard that Aurin sent you. He willaskyou to find the shade ring in Westwash. The ring is heavilyguardedby cliff trolls. You will need courage coat in order to facethem.Return the ring to the main guard and he will tell you to say 'silver knot' to Norgan. 22. Talk to the Lord of Shellernoon, Norgan. He will ask youto recover the ward from Sodden Hills. The ward is guarded bysledge.Beware of this area, when you enter the quest location, yourparty will be split into six groups which mean that yourcharactersmust fight their own battle before they can group themselves together again. The sledge main weakness is at their head. Butyouhave to be tall enough to hit the head. Return the ward to Norganand he will give you the shade ring and tell you to see Dundle. 23. Talk to Denswurth in Olanthen. He will ask you to find thestatuette. Go to the Missip Valley south of the Mytrone Hills. You'll find trolls guarding the statuette. The troll are terriblecreatures which will make your characters freeze in terror if their courage is not high enough. Make sure you have the courage coat before you come to this place. Return the statuette to Denswurth, and he will give you a great shield. The shield offersa great amount of protection and weighs little and you can changethe pattern of the shield with the edit shield option in the openning menu if you want fancy shields. 24. You must complete the above 23 quests before Dundle giveyouthe last quest. You can find him at the Assembly Building in theOlanthen Barrier outside the Mountains of Lorr. Talk to him about'Seggallion' and he will give you the quest. Go to the Ghor Hillsto find the quest location. You will find cyclops guarding thearea. The final battle is quite tough and requires the sametacticswhen you are fighting storm giants. After defeating the cyclops,you will be rewarded with a mini slide show. After rescueing Seggallion, he will give you his shuckles as an evident. Go backto see the black dwarf, and he will reward you with a black ingotwhich can do a demage of 3-36. At this stage, you have cleared all the quests in thisscenerio,so watch out for the next one.Do not read this part unless you are desperate ! Tips on cheating the game I will only touch on the first character. The rest of thecharacters will simply begin at difference offsets.This part is illustrated using Norton Utilities, you maywant to use other programs to do the same job.Type in 'path:nu chardata' to start editing the characterfile. I do not want to spoil the fun by revealing the exact details for the characters attributes, so I will simply touchon how to get the quest from people if you cannot find theright word to say. I careful player should have no problem infinding the right word, so this portion is for those with somedifficulty. Between file offsets 482, hex 1E2 to 487, hex 1E7 is 6 bytescontaining the status of your quests. The six bytes have a totalof 12 hexidecimal digits, so each corresponds to two quests asthere are a total of twenty four. The meaning of the binary code used is as follows : 00 quest not yet given01 quest given but not yet complete10 quest complete but medal not yet given11 medal given to quest So what they actually do is to combine two of these to forma hexidecimal digit. Here are the conversion from hexidecimal to binary : 0000 0 1000 80001 1 1001 90010 2 1010 A0011 3 1011 B0100 4 1100 C0101 5 1101 D0110 6 1110 E0111 7 1111 F The position of the quests in the code correspond to that youseein the medal display. So just locate the appropriate quest and dothe changes. Warnings : Do not attempt to set the quest to 10, ie completed, becausein that case the person who give you the quest won't reward you since you did not return with the quest item. So, at most set itto 01 and go for the quest, completing it will reward you willuseful items or clues. If you set them to FFFFFF, then you infact have completed the game without fighting a single battle,butthen you will miss the end game slide show completely. And you won't have all the useful items when the next scenerio is added.