Jack Orlando. A Cinematic Adventure

# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Various Info

Introduction

Act I. Crime scene and Jack's place

Act II. Town centre

Act III. Harbor

(Click here to return)

Bloody SharkGo to the alley and pick up coin. Go back to your car and go to the left to enter the Bloody Shark.Talk to the sailor (4,1). Talk to bartender (4) and give him the coin to get a drink. Give beer to thesailor and take his sausage. Go out and enter other alley (at the other side of the street). At the end ofthe alley, feed sausage to the dog and pick up metal cutter. Go back to the first alley and use the cutteron the lock of the green door.

West HarborEnter, but go out again (shortcut). Go back to the alley where you saw the vagrant and steal his bottle.Now enter the harbor again. Watch out, there's a guard. When you see him appearing in the north,follow him (left, left). You will see the door to the warehouse. Go left again (crane location). Take thesecond passage (top left) between the crates and go north. Go north east (small passage between thecrates). Step to the north and three guys will appear that will attack you. After the dialogue (1,1), useColt on them. Pick up the crowbar that one of them has dropped and use it on the loose plank to theleft. Pick it up and go left. Now go north and use the plank on the boat. Inside, pick up anchor.Go back to the crane-location, now go to the left. Talk to the fisherman (3,2,3) and give him thebottle. Pick up rope and combine it with the anchor.

Go back to the crane location (Save. You may have to wait a little until the guard has gone). Go rightand use hand-icon on door. Go up and then to the right. After the dialogue, pull lever of the ventilatorin the middle of the screen. Go right and climb ladder. Use Colt on guard on the roof, then use anchorand rope to get on the top of the truck below.

Act IV. Military base

(Click here to return)

WarehousesPick up the axe from the box under the truck and use it to open the door. Outside go to the left andpick up the wire. Go back to the warehouse and use the wire on the workbench to make a key. Gooutside, left again and open the door of the other warehouse. Pick up the uniform and go out again.Go right and then cross over. Talk to the soldier (3,3,2) to learn about Major Stewart and the threetrucks that have left the base that night. Go left until you see the

Main buildingTalk to the soldier (4,3). Go inside and enter the first door to your left. Talk to soldier (2,1,1).Connect telephone outlet with board and make your call to Tom Rogers (4,2). Go outside and opendoor at the end of the hall. Talk to major Stewart (1,1,1). Go out and open the last door to the left.Talk to the girl (3,1,2). Go back to Major Stewart's office and go left. Talk to the colonel (2,2,2,3).Tom Rogers and Major Stewart will come in, but two MP's will arrest them. End sequence follows.

Top Affiliate Sites

UK Poker Forum
Cheat Code Search
Free Online Games
Play Free Games
Xbox Cheats
Funny Jokes

Join Affiliates?