Half-Life 2
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Obtain and use the Super Gravity Gun in early levels
You must have sv_cheats 1 and access to the console for this to work. Enter the following commands in the console in order:
Changes you to a level where you start with the super gravity gun - map d3_citadel_04 Switches you to the first level, replace d1_trainstation_01 with other map names if you want - changelevel d1_trainstation_01 Gives you the gravity gun again - give weapon_physcannon
Entanglement - Turret Strategy
The second half of Entanglement involves defeating waves of Combine troops, using turrets. A great strategy is to pool them, rather than leave them behind.
The first time you use turrets, it's in a large guardroom at the top of two staircases. There are two turrets here. Set both up to overlook the right hand side, and take the left with your shotgun. It's quite easy.
Collect the turrets and take them with you, moving them up the corridor a bit at a time, then going back for the other one. Quicksave regularly, so you can reload if something happens to cause you to lose one. You'll descend into the sewers where an electric cable has charged the water, so you'll have to make your way across the pipes. Drop the turrets into the water and make your way along the pipes, until you're ready to jump to the far platform. Use the Gravity Gun to collect them again and throw them onto the platform, then jump across yourself. The next bit involves reaching the raised ledge. Throw the turrets over to the other side, then throw all the blue barrels, the wooden pallet and the crate into the water to make a bridge across and use the crate to climb up onto the ledge.
Bring the two turrets through the door and continue on. You should have no problems til you reach the upstairs area with the two doorways and railings. There'll be an office behind you full of random furniture, and the staircase you ascended to reach the part you're on. Take one turret and set it up on the left balcony, on the left hand side, so it covers the hallway/cells below. Take the other turret and set it up on the right balcony, again, covering the hallway and cells below.
Next, use the Gravity Gun to collect the 3 crates from the right hand hallway and bring them up onto the level you're on. Build these up to close up the right hand doorway, so the turret is protected and can no longer be accessed, but can still cover the hallway below.
Repeat the blockade strategy for the left hand doorway, using the filing cabinets and table from the office to close up the doorway, but make sure you're on the left hand balcony when you close it up. Once you've done this and both turrets are set up and ready, jump over the balcony to the hall below and quicksave. Alyx will tell you she sees Combines approaching. Quickly go into the room on the right, and get the other 3 turrets from the holding area. Set all 3 up in the right hand hallway. Put 2 in the middle of the hall pointing up the hall at the forcefield at the end of the hall, locating them just before the shortcut between halls so they cover the end of the hall and any Combines coming through the shortcut, and put the other one nearby facing the other direction towards the turret on the balcony. This should now be sufficient protection to survive the entire attack easily. Just hide into the left of the computer console against the right wall and kill any Combines who get through your defences. I lost about 10-12 health altogether using this method.
When it's all over, Alyx will rejoin you. Use the Gravity Gun to collect the balcony turrets if they weren't knocked down, and bring all 5 gradually down the staircase. Bring them along the dark tunnel and set them all down just after the bit that breaks off to the right, when you can see the doorway at the end of the hall in the distance. Quicksave and approach the door. The game will load the next section. Turn and use the Gravity Gun to bring all five turrets with you. Set them up in the hallway beyond the door. The lights are about to go out. If you get at least two set up, they will kill all the Combines who attack in the darkness. Proceed down the staircase with your five turrets. You'll reach a long hall and Alyx will go through a massive doorway and turn and face you. This is a level changing bit where you can be seperated from your five turrets, so shoot them all through the door behind Alyx using the Gravity Gun, then run through and she'll shut the door. The next bit involves Alyx going through with the other doctor into the teleporter area at the back. Be aware of another door that will close behind you as you walk through. Alyx stands just beyond it to mark where it is. Shoot all five turrets through it into the room beyond, being careful not to shoot them through the forcefields.
This is the final section of Entanglement. If you've followed this strategy, you'll have 8 turrets to set up around the room and won't be shot at once, when Alyx unlocks the other 3 in the corner for you to use. For one last turret use, take one with you when she powers up the teleporter and walk backwards into it. You'll lift it up and it will shoot at the soldiers as you ascend.
Console Code
Open the console menu using ~ and imput this code: bind key command
This binds a console command to a key. Note that if the command has arguments, quotes must be used. For example: bind x "impulse 101"
Be careful on which key you choose. If you use a key already in use for the game (W, A, S, D are for movement, 1-6 is used for weapons, G is for gravity gun, etc), the bind command will override the original command, and you will not be able to use it anymore.
Effect - Code
Creates a hot key for instant stock of weapons and ammunition using the "x" key - bind X "Impulse 101"
How to Spawn NPCs
Access the console, type in "npc_create npc_" and replace the name with one of these:
cscanner rollermine poisonzombie mossman monk metropolice manhack launcher kleiner ichthyosaur headcrab_poison headcrab_black headcrab_fast headcrab helicopter gman fastzombie eli dog pigeon seagull crow combine_s combinegunship combinedropship citizen breen barney barnacle antlion alyx antlionguard stalker strider vortigaunt zombie zombie_torso
Slow DeathsPlatform: PCCode: 51072
Open the console while playing the game, enter cl_phys_timescale 0.05 or any of the others listed below. (1 sets the game back to normal speed)
slow 0.05 mid-slow 0.5 super-slow 0.1 stop time 0.0
Cheat Codes
Bring DOWN the console and enter "sv_cheats 1"
Effect - Code
All weapons and ammo - impulse 101 Enemies don't attack - notarget Infinite power for your suit - infinite_aux_power Kill all npc's in the area - npc_kill No damage - god Never Die - buddha Skulls - impulse 102 Spawn a scout car - ch_createjeep Spawn an airboat - ch_createairboat Walk through walls - noclip
All-Knowing Vorginaut
While riding the water ski in the Canal levels, you come to a point where you fight a Combine Gunship before you can progress. After you destroy the gunship, look around that area and you will find two sewer tunnels, one of them has a grate which is ajar and you can slip through.
Sprint through the radioactive waste and exit through the hole in the tunnel to find a vorginaut with a sore throat. Talk to him many times to hear all he has to say.
Access Console Another way
Another way to access the console without going to is by going to the options menu and clicking on the keyboard tab, then going to advanced. It should give you the option of turning on console or not.
Weapon names
Use one of the following entries with the give code.
weapon_alyxgun weapon_ar1 weapon_ar2 weapon_bugbait weapon_cguard weapon_crowbar weapon_extinguisher weapon_flaregun weapon_frag weapon_gauss weapon_hopwire weapon_iceaxe weapon_physcannon weapon_physgun weapon_pistol weapon_rpg weapon_shotgun weapon_smg1 weapon_smg2 weapon_stickylauncher weapon_stunstick weapon_thumper weapon_sniperrifle weapon_rollerwand weapon_molotov weapon_manhack weapon_immolator weapon_irifle weapon_slam weapon_hmg1 weapon_cubemap weapon_binoculars weapon_ml weapon_brickbat
Item names
Use one of the following entries with the give code.
item_box_buckshot item_box_mrounds item_box_sniper_rounds item_box_srounds item_healthkit item_battery item_suit item_ml_grenade item_ar2_grenade item_healthvial
Cheat Mode
Start the game with the -console command line parameter. Then, press ~ during game play to display the console window. Enter one of the following codes to activate the corresponding cheat function. Also, any code can be used as a command line parameter by prefixing it with the "-" character.
Effect - Code
God mode (server only) - god Spawn indicated item - give Reduce your health - buddha Damage player - hurtme All weapons - impulse 101 Spawn a jeep - impulse 82 Ignored by NPCs - notarget Walk through objects (server only) - noclip List maps - maps Load indicated map - map Toggle developer mode; 2 is verbose - developer <0-2> Enable mouse look - +mlook Show crosshairs - hud_quickhelp/text? 1 Sets the size of carried weapon; 54 is default - viewmodel_fov Execute script file - exec Toggle HUD display - cl_drawhud <0 or 1> Toggle HUD display - cl_enablehud <0 or 1> Toggle frame rate display - cl_showfps <0 or 1> Creates an NPC; only where NPC are allowed - npc_create Create an NPC aiming away from player - npc_create_aimed Toggle picker mode - picker Move player to indicated location; requires sv_cheats 1 - setpos Set view to indicated pitch yaw; requires sv_cheats 1 - Setang Set gravity value - sv_gravity Set minimum stopping speed when on ground - sv_stopspeed Set world friction - sv_friction Set bounce multiplier for physically simulated objects collision - sv_bounce Set maximum velocity of any moving object - sv_maxvelocity Set vertical view fixup when eyes are near water plane - sv_waterdist Change air density - air_density Set length of explosion confusion - dsp_explosion_effect_duration Toggle bounding-boxes debug mode; red: ignore damage, white: respond to damage, green: health - prop_debug Toggle reporting missing .WAV files - sv_soundemitter_filecheck Limits the number of texture units; 0 lets the game decide - mat_numtextureunits
Map names
Use one of the following entries with the map code.
d1_canals_01 d1_canals_02 d1_canals_end d1_tempanals_02 d1_town_01 d1_town_02 d1_town_03 d1_town_04 d1_town_05 d1_trainstation_01 d1_trainstation_02 d1_trainstation_03 d1_trainstation_05 d1_under_01 d1_under_02 d1_under_03 d1_under_04 d2_coast_01 d2_coast_02 d2_coast_03 d2_coast_04 d2_coast_04_dx60 d2_coast_05 d2_coast_06 d2_coast_07 d2_coast_08 d2_prison_01 d2_prison_02 d2_prison_03 d2_prison_04 d2_prison_05 d3_c17_03 d3_c17_04 d3_c17_05 d3_c17_06a d3_c17_06b d3_c17_07