Goblins 3
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Various Info
Airship
Take the golf-stick and grba into the box to times. Then openthe knot and use the golf-stick at the parrot. After that usethe flowing off-cleaner (I don't no if it is called so becauseI played the german version of the game) at Chump. Now use thecoin with the screw and use the hook with the sling. Then Chumphas to lift wight and Blount must take the umbrella. Put Blountat the hand of the ship and Chump has to jump at the plate onthe floor. Take the tooth, go into the barrel and put theumbrella into the opening in the barrel. At last use the toothat the rope.
IdolTake the umbrella and use it with the left hot air. Look throughthe fissure and after this use the golf-stick at Herkules andGromelon. Take the biskuit. Use the coin at Mastikus and hit himwith the golf-stick quickly. Then put the biskuit into thehelmet and use the golf-stick at the biskuit. Take the crumbs.Now go on the left plate and put the crumbs into the collar ofBanzai. Use the golf-stick at Banzai quickly. Take the shieldand the hand and use the hand on Kendo. While he's looking atthe hands use the golf-stick at him. Put the shield at thebranch. Now put Blount at the rock behind Zembla and throw himpepper into his neck. Then Chump has to annoy Django and Blounthas to take his tongue. Take the stick and use it at the brokenfault ladder. Then Chump has to annoy Punky and while Punky isholding his arm up, Blount must throw the big roke.
DeathTake the matches (they are at the bottom of the screen) and usethem at the rough area (at the top of the screen). Take theblood of the writing with the ladle. Fill the bottle with bloodand take the bottle. Now take the skythe and open with it allholes with the will o' wisps. Open the skull and fire wooden legof the pirate . Cut the water hose with the skythe and take thewater and the glasses. Put the glasses at the skull, close theskull and open it again. Take the glasses again. Now use thewater at the burning leg of the pirate and take the yellow willo' wisp. Put the yellow and the blue will o' wisp into the bigpot. After that take the cork of the green hand, put the bottleof blood on the socket, put the cork on the bottle and take thebottle. Use the ladle at the blue will o' wisp and push thebutton and the writing. Now take the mirror, put the blue willo' wisp into the pot and give the mirror to the green hand. Nowput the red will o' wisp into the pot and use the ladle at theyellow one. Use the glasses with the spectrum and take the bluelight out of the pot. Use the skythe at the vampire and put theblue and the yellow light into the pot.
Lodging, Land, FortressTake the dolomite and the hewed stone. Put the dolomite at thebriar. Then Blount has to go on the lever of the dragon-trap andChump has to take the meat. Then Blount has to lift theprincess' roof and talk to the knight. Now take the heap of hayand use it at the basin. Then put out the fire with the sponge.Take the fork and take with it the meat of the dragon-trap.After that put the fork into the nose of the cave and go to thelodging.Take the spoon and put it on the stone. Then Blount has to gothrough the opening and take the sugar. Now go back through theglass and put Chump on the hand of the customer. Then Blount hasto speak with the customer and he has to give the piece of sugarto him. After that go into the opening, take a piece of sugaragain and go back through the glass. Take the rope. Now putChump on the spoon and Blount has to throw the sugar at thespoon. Take the sugar. Let Chump sneeze at the tin of paprika.While the dust of paprika is flying Blount has to hold the meatinto the dust. Give the hewed stone to Korin and go back to theland.Put the coin into the ear of the cave and put the memorum intothe basin. Then use the fork at the tasty meat and take the coinout of the ear of the cave. Now go back into the lodging.Throw the flowing off cleaner at the socket and throw the ropeat the flowing off cleaner. Climb up the rope and speak toOthello. Then give the coin to him. Unlock the door withOthello's key, use the dragon at Othello's house. Then take thekey again, climb up the rope and give the key back to Othello.Now speak to the captain and give the banknote to him. Take theletter and look into Korin's knob.
Now you are in the fortress. Wyonna has to take a thorn of thecreature. Then she has to take some powder out of the barrel ofpowder and take the stick. Take a flintstone with the stick andbeat with the flintstone the panpipe of the inca. Take a littlepipe and use the flintstone at the pipe, take the flute and giveit to the inca. Then Ooya has to jump at the condor and Wyonnahas to take the flute again. Now use the stick at the helmetand take the helmet. Then beat the bark of the tree with theflintstone and fill the helmet with the glue. Take a littlepipe, fill it with the powder, use a fuse at the pipe fill itwith glue. Now use the flintstone at the stone and throw itagainst the brick. Do this two times. (the first time thedynamite will glue at her hand, the second time she will throwit away). Produce again dynamite (with glue) and throw itagainst the beam and then against the rock. Now Ooya has toperform magic against the bamboo and Wyonna has to take a bigbamboo. Put the big pipe into the deepening and fill it withpowder and put in a fuse and fill it with glue. Then hit theflintstone at the stone and throw the dynamite at the window.Take a new bamboo. Now Ooya has to perform magic against theskull and Wyonna has to take some hair. Then produce a new bigdynamite and throw it against the wall, the door and the bars.At last Wyonna has speak to Fourballus. Now you are in thelodging again.Go to the town. Town, Grocer, LaboratorySpeak to the grandma and repair the hole in the roof with theumbrella. Then speak to the grandma again. Put the hot water-bottle on the egg of the bird. Now go to the grocers'.Give the coin and the letter to the grocer. Take the egg of thesnake and the key. Unlock the moon-lamp with the key and speakto the grocer again. Take the spaghetti and open the pot. Nowjump on the divan. Then take the cupboard and go on the board.Take the hammer out of the opening at the cupboard and jump onthe jump-feather. Use the hammer at the throphy and take thehorn. Now use the hammer at the grocer and take your coin. Thengo back to the town.Push the bell of the magician two times and go into thelaboratory.Put the egg of the snake on the hot water-bottle. Then take apiece of the egg and put it into the mortar.Use the pounder at the pieces of egg in the mortar. Now take thelittle pieces of egg and put the water tap on. Then take thebowl of water and put the water into the kettle. Take thespaghetti and put them into the cold water. Use the lighter atthe spirit-cooker. After that take the cooked spaghetti. Put thehorn into the ashtray. Fire the horn in the ashtray and take theash of the horn. Now put the pieces of egg, the ash of the hornand the spaghetti into the triple-mixer and push the button.Give the growing-elixir to the snake. Now fill the growing-elixir into the bottle and go back into the town.Use the growing-elixir at the bud. Now Fulbert has to climb atthe stem and Blount has to catch the letter. Fulbert has toclimb up the stem again and Blount has to catch the flowerquickly. Hold the letter in front of the mirror and read what iswritten at the back. Do this two times. Give the growing-elixirto the bird and the young bud. Blount has to use the lever. Thenput Blount at the ball. While Blunt is standing at the ball letFulbert jump at the lever. Now Fulbert has to climb up the plantand he has to lean over the abbys at the end of the roof. Blounthas to go over him, takes the sole and goes back quickly. Thenboth have to jump through the chimney. Now go back to thegrocer.Fulbert has to use the button and Blount has to use the hammerat the trapdoor. Take the bone. Now wer-Blount has to lift thelittle cupboard and Fulbert has to move the soap. Now take thesoap and hit the chest with the hammer. Take the whistel out ofthe hole and go back into the laboratory.Put the flower into the distil-tool. Fire the cooker and put thewater into the kettle. After that put the sole into the coldwater and fire the cooker of the kettle. Take the sole and putthe bone into the mortal. Use the pounder at the bone in themortal. Take the little pieces of the bone and put the sole, theflower-essence and the pieces of the bone into the mixer. Pushthe button and fill the speedix-elixir into a bottle. Now gointo the town.Drink the speedix. Now Fulbert has to lean over the abbys at theleft of the bell and Blount has to go over him. Then he has touse the whistle at the bell and has to go back over Fulbertquickly. Then speak to the bird and catch up the featherquickly. Now go back into the laboratory.Put the water into the empty bowl and put the soap into it. Putthe memorum into the destil-tool and fire the cooker. Now putthe feather into the ashtray and fire it. Take the coin and useit at the ventilator. After that take the key quickly and use itat the water of soap. Then hold it in front of the ventilator.Then put the tears of laugh and the ash of the feather into themixer and push the button. At last fill the flying-exlixir intoa bottle.
Clouds, Foliander, Kolossus' faceTake the knife and a sack. Put the sack into the gondola and cuttwo times the sacks of the gondola with the knife. Use the golf-stick at the angle-rope and speak to Ooya. Then use the bellowsand while the balloon is flying, Ooya has to take the balloon.Now Ooya has to perform magic at the bundle and Blount has touse the fishing-rod at the edge of the cloud. Then Blount has touse the bellows again and Ooya has to take the balloon. WhileOoya is hanging at the balloon, Blount has to use the knife atthe cloud. Now Ooya has to stand on the left hole withoutgeysire and Blount has to hold closed the left geysire. At firstOoya has to perform magic at the brown then at the grey stone.Now go to the Foliander.Take the telescope and push the steering of the robot. Afterthat push the button of the catapult two times. Then Blount hasto look through the telescope two times. Now push the button ofthe catapult and Ooya has to go on the shovel. After that Blounthas to push the button of the catapult again and then he has tolook through the telescope. Then Ooya has to perform magic atthe cheese. Push the button of the catapult two times and putBlount on the shovel. Now let Ooya push the button of thecatapult. Then Ooya has to perform magic at the picture with theships. Now Blount has to take the worm with the fishing-rod.Then go back to the clouds.Look with the telescope at the spot and take a fish out of thehole of the clouds with the fishing-rod. Now Blount has to usethe bellows and Ooya has to take the balloon. Then Blount has touse the knife at the cloud. After that Ooya has to go on theright hole without geysire and Blount has to hold closed theright geysire. Now Ooya has to go into the gondola and Blounthas to throw two sacks into the gondola. After that Ooya has toperform magic at the spot and Blount has to take Bussi. Now goto the Foliander.Use the fish at the column. Then Ooya has to perform magic atBlount behind the bars. After that Shadow-Blount has to use theknife at the dictation-roboter. Now throw Bussi at Kolossus'face.Open the tooth and take out the tooth-stick. Then Bussi has togo at the beginning of the scar (issn't written there). Thenbeat Poupon with the tooth-stick, after that Poupin, thenPoupette and Poupine, then at Mam'Pou and at last at Pap'Pou.Put the tooth-stick into the right eye and look into the righteye. Go through the left ear. Then pull the hair in the nose andkick the sand-corn. Pull the hair again and jump at the tear.Then kick the sand-corn again. Now go back to the Foliander.Shadow-Blount has to take the sand-corn and has to throw it intothe machine. After that he has to look through the telescope.Now take the bustle and put it into the hole of the dictation-robot. Take the corn and throw it at Kolossus.Put Bussi at the nose two times and take the corn. Then take thetooth-stick out of the eye and put it into the nose. Put thecorn into the right ear. Now Bussi has to jump at the collar.
Queen, KingSpeak to Xina and beat the guard with the hammer. Take thepistol and speak to Xina. While the soothsayer is holding closedher eyes take the magician-stick. Now Fulbert has to climb upthe candlestick and Wer-Blount has to take the candle. Now bothhave to go through the door. Fulbert has to climb up the columnand Wer-Blount has to catch the glasses. While Wer-Blount isthrowing with the glasses, Fulbert has to go at theplate beside Wer-Blount. Take the glasses and take the onionwith it. Now Fulbert has to go on the meal and Wer-Blount has totaste the vegetables. Then Wer-Blount has to hang on thechandelier. Take the fennel. Now go to the fireplace. Then putthe candle into the 1.candlestick (of right) and fire it withthe magician-stick. Take the candle again and do this with the1.,2., then with the 3., at last with the 1., (always countedfrom the right side. Then go into the opening of the fountain.Now you are at the king.Give the hand to king Bodd. Then use the onion with Man and takethe axe. Now give fennel to Fil and take a plate. Then put outthe fire of the candle with the magician-stick. Now put out thefire of the 1.,2.,3.,2.,1., and at last the 3. (always countedfrom the right side). Give the magician-stick to the fool andlet Fulbert climb up the lance. Then give Tibo the pistol anduse the coin at the fountain. Now you are back at Xina.Fulbert has to go on the meal and Wer-Blount has to taste thevegetables. Now Wer-Blount has to hang at the chandelier. Givethe axe to the little man in the pot. Then Wer-Blount has to gointo the fire-place and Fulbert has to climb up the candle-stickin the right moment (a short time before the little man wants tothrow the axe). Take the axe and the skull and go back into theopening of the fountain. Now you are at king Bodd.Give the skull to king Bodd. Now Fulbert has to look into thehole of the cockroaches. While Bodd is beating the cockroachwith the slipper, give the plate to the fool. Take the slipperquickly and speak to the fool. Now use the coin at the fountainand go to Xina.Give the slipper to Xina and go back to Bodd.Blount has to hang on the chandelier. When he is approxematelyat the middle (try some times). Then speak to Wyonna, thebutterfly, and you can go to the exit.
Chessboard, WorkshopGo into the workshop. Fulbert has to devert the spider andBlount has to go into the teach-book. Now he has chalk. Go intothe book of the sculptor. Now he has a circle. Take the horse.Now Fulbert has to go into the dust and Blount has to sneezewith the dust. Take all the numbers. Blount has to go at theside of the spider and Fulbert has to go in front of the moon atthe picture. Then you can take the nine. Take also the brush.After that Blount has to use the circle at the sheet of paper.Then you have the eight. Now throw all the numbers into thebarrel of ink. Then use the brush at the barrel of ink and painta cow in front of the cart at the picture. Now go into the bookof geometry and the darts will fall down. Take them and put theminto the knothole of the big book and you will get the bowman.Turn round the page and paint the path with the brush. Then givethe horse to the knight. Then turn round the page and use thebrush two times and you will get a mandolin. Use the axe at theruler and take the pieces of wood. Then put the coin into thecare and take the marble. Now go to the chessboard.Draw a figure at the wood with the chalk and with the circle atthe marble. Use the woodcutter and the hammer at the wood. Anduse the chisel and the hammer at the marble. After that put thetwo figures into the pot of paint and use the brush on them. Nowjuggle with both hands with the balls and the pig will get acrack. Throw the coin into the crack of the pig. Then play thebig mandolin with both hands (try which must take the mandolin.If the wrong hand plays the mandolin Othello will disappear).Take the fossilized Othello and use him at the lady at thechessboard. Use the bowman at the two guards and at the key inthe tower (you must stand at the right place, try a little bit.You can also read the rules of the chessgame at the sheet ofpaper.). Put the lover at the field with the sign of themandolin and let him play the little mandolin. Now he can enterthe tower with the key. Then the murder has to push the lever atthe tower and the executioner will disappear. The knight has tofight against the soldiers which will appear at the left and theright side of the king. Put him at one of the free fields besidethe king. Put the bowman so that he can shoot the other soldierat the other field. At last the murder has to take the axe tokill the king and he can't go away.
Mirrors, BrainPut the egg into the mirror of time and give the chicken throughthe opening to Mirror-Blount. Mirror-Blount has to put thechicken into the mirror of emaciation and then he has to give itto Blount through the opening. Blount has to put it into thelittle hole and then he has to put it into the mirror offattening two times and gives it to Mirror-Blount. Mirror-Blounthas to put it into the big hole. Then demon will awake. Give thechicken back to Blount and Blount has to put it into the mirrorof time. Now go to the brain.Wer-Blount has to hit the glass cabinet and Blount has to pushthe button so many times until Kolossus will appear. Wer-Blounthas to punch him and Blount has to take the grain of sand. Wer-Blount has to push the lever for the points so that the lorrydrive to the lake. Now both have to drive with the lorry to thelake. Wer-Blount has to jump into the lake. While the eyes comeout of the lake Blount has to put the grain of sand into theeye. When the fish in the bubble appears one of the two has todrive in the lorry to get the fish out of the bubble. Wer-Blounthas to push the lever of the points so that the points arestraight and then he has to drive the lorry and pull the fluteout of the stone. Then let come a fish again and now Blount hasto go to the flute and has to take it. Now use the growing-elixier at the plant under the ear. Then let Fulbert climb upthe plant. After that Blount has to call the dragon with thewhistle at the ear. Use the growing-elixier at the dragon. Thenuse the flute with the palisade and after that use the flute atthe puddle with the key. Then take the key and use it at thechest. Take the beauty-ointment out of the chest. Now fly to theseeds with the dragon and let the fat hen eat the seeds. Takethe last seed. Go back to the mirrors.Give the seed to the demon. Now Blount has to use the beauty-ointment at the beauty-mirror and Mirror-Blount has to do thesame with the nasty-ointment in the nasty-mirror. They have todo it at the same time.
The positive and the negative poleFirst speak to the positive pole and take the thread of timewhich falls down. Hit the gate with the axe and the wall withthe hammer. Use both bells quickly and when the both hands takethe chain then jump at the chain, then into the basin and takethe score. Then throw the score into the basin and use bothbells again. Jump at the chain again and into the basin. Now youhave two scores. Put the yellow score into the holder of theangle and the red one into the holder of the evil. Throw thecoin into the pot in front of the angel and hit the cloud withthe hammer. Bandage the two notes with the thread of time andcall both hands quickly again. At last the two hands knot thenotes.Now you have finished the game.