Geisha
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Various Info
Do not continue reading this if you want throughTomahawk's GEISHA all by yourself. It took me some 15-20hours to get right to the end. Maybe the fun is in thediscovery (in fact the exact goal of this kind of game).Geisha is smaller than Leisure Suit Larry but is more funespecially since there are naked women (animated photoeven), and dirty talk. GEISHA is French and it would befabulous if I could obtain the French version.
After getting through the introduction you will come toyour hotel room. First thing you do, before clicking atanything in the picture, is to save the scene into slot #1.Pick up the bottle of oil (with a click) at the lower rightof the picture. Next click at the bottom drawer of thecloset to open the drawer. There should be an empty box --take it. Now choose F2 to use Hinoki oil that you havecollected followed by the empty box. While the picture ofthe box is still on the screen, move your cusor to the baseof the bonsai stem. Click it when it says "femalecriket".Never let the criket run away. Now press F3 and choose "ADS". Press the right arrowbutton until you get to the last page of the ad, "TsukiPastilles", and select it. Then choose F4 "SHEERS"toenable you to go to the next scene. Save this situationover the #1 slot. Choose F1 "Mr O".CHAPTER 1: SEDUCEPress ESC to get rid of the talkative Mr O. Pick upthe cocktail and position over the back of the girl. Movethe glass to and fro and it should tilt over and pour itscontents on the girl's back. She should then swear at youand it so doing reveal an access pass. If this doesn'thappen, then you got it wrong and have to restart slot #1.You should now have the five items in your inventory tocomplete the game. Even before proceeding, you should saveright now into slot #2.
CHAPTER 2: CARESSThis is one of the most difficult part of the game. Itis a variation of MasterMind in which you will have to guessfive correct numbers in their correct sequence. Takingabout MasterMind, you should try to get hold of MM.EXE,MasterMind for Windows.
Concentrate on guessing the correct numbers first.Once five numbers are correctly picked, juggle the numbersaround each time noting the length of movement made by thegirl. The more the girl moves, the closer you are. If thegirl doesn't move at all, it is really a very good signmeaning that all five numbers are in their wrong position. It is probable that you will have to redo thiscaressing stage many times before you are able to proceedinto the card game (The Erotic Fight) stage. Unfortunatelyyou are unable to save before the fight. You are given five cards and you should logicallychoose the trump sign of which you have the most becausetrump cards win any non-trumps. Know that Actors > Samurai> Empresses > Sumotori > Geisha. There is no sure way ofwinning but maybe you could practice when you were in thehotel room with F3 "Games". Some hints I think helpedme isto place a low trump or an Actor card first to exude histrumps. If he wins this set, it is likely to be his highestcard. If he loses then he doesn't have trumps. You reallyhave the edge over him by being able to choose the trumpsigns. Once you win this stage, you should save immediatelyinto slot #3. While in the hotel room, click at the leftdoor of the closet which should open. Double click at theadvertisements and look for the species "OSTREADAE".Notethe number. Press F2 and move into "At Oko".CHAPTER 3: SUBMITOko will speak to you and ask you whether you haveinformation for her. Say "Yes" and give her the numberforOSTREADAE. This is so that she know the region of the seathat abounds with black pearls. There is no need to savesince you already have in slot #3.
Shoot the white fishes that comes for Oko. When whitesparkling pearls drift across, dive for it by continuouslypressing space bars. White pearls are useless, but atrandom, some of these pearls are black ones. All you haveto do is collect two. If you don't give Oko the zonenumber, then you can continue collecting pearls but neverfinding any black ones. I find that a good way, while Oko is still filled withair, is to destroy any fish at level two and three whileletting them swim at level one while Oko swims at two. Thisis because the fishes will thus never touch Oko. Becarefulthe if Oko's lungs are half exhausted, she will want tosurface. When this happens, destroy the top level fishesand press "E" hurry her to re-surface. IncidentallyOko isallowed to be bitten four times. When done with this stage and back in the hotel room,save this into slot #4. Choose F3 "White Willow".CHAPTER 4: UNDRESSKnow that SWORD > FAN > STATUS > SWORD. You pick thetop batch and click the mouse to stop the spin. Everytimeyou win you click at her clothes. You must be able to winseven times.
When you have undressed the girl, click at her crotchto proceed to the next stage. Save this into slot #5.CHAPTER 5: PENETRATIONFirst choose F2 and use "Access pass" and then"TsukiLozenge". When you press go into the maze, move right onestep (with keypad arrow) and then diagonally top-rightthrough the walls into trap door -- forget about the door onthe lower left. You must shoot any of the robots thatdrains your energy with spacebar.
At the second level, move down some six steps and thenturn right. Move right and diagonal into the next level. At the final level, move down one step and diagnallylower-right to pick up the shield. Notice a trap door tothe top-right. You get to this by moving diagonally throughthe wall somewhere at the kissing lips, then over the bitinglips, and then into the trap door. The next stage is the hardest. You must be veryquick, and even on my 8MHz PC, it is too fast. You need allthe help you can get to slow down your PC. The object is to arrange 15 panels into a picture of adragon. It is difficult to tell you how the picture lookslike in ASCII there are some characteristics I can explain: 1. The dragon has a kangaroo-like body.2. There are five panels without the image of a dragon --all four panels on the left and the top right.3. The bottom left of the picture has no panel A drawing of the picture may be obtained from me. See belowfor order details.CHAPTER 6: STUFFOnce you get into the last stage, the temple's gate,save into slot #6.
There is one thing that you should have done at thevery beginning of the programme. When you first start off,you remember that there is a part where you can move yourview-finder around in a room to take a snapshot with a clickof the mouse. You should have moved you view-finder to thetop-left where the code letter is printed. Nevermind, if you have not done this, you can quit thegame now and restart again. The code letter changes forevery session of GEISHA. Before you can position the pot ofbonsai on the square, you must get rid of a male cricketliving in it. First use the Hinoki oil and then the boxwith the female cricket. While the picture of the box isstill on the screen, move your cursor to the male cricketand click. The two insect will run off. Now, bring the pot onto the square with the code thatappeared in the photograph. The door will open and you willsee Napadmi. You must quickly position your cursor at hiscrotch and click it. The scene freezes and the clothes of his crotchuncovers. Keep clicking at all parts of his body until hisclothes and mask are fully uncovered. Thus done, you have ended the adventure and is treatedto the last animated film.