Gabriel Knight: Sins of the Father

# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Various Info

This is a step by step answer to solving Gabriel Knight game.If you want to figure outthe puzzles for yourself, but are stuck on what needs to beaccomplished DO NOTREAD THIS. Instead read the Hints list first, and only refer tothis when completelystumped.

Day 11. Bookstore -- Read paper, take tweezers and magnifying glassoff of table, readbooks on shelves (there are 3: a German-English dictionary, abook of Germanpoetry, and a book on snakes).2. Dixieland Drugstore -- look at ad on counter, question ownerabout voodoomurders.3. Bookstore -- Ask Grace for messages.4. Grandma's House -- question Gran about Knight family.5. Grandma's Attic -- take Father's sketchbook, open sketchbookand look instead.Look at the clock on the trunk. To open clock you turn the handson the face to3 o'clock and the dragon to the 12 (Three dragons from the poemat mid-day).Use the key, take the picture and letter from the drawer. Readthe letter and lookat the picture.6. Grandma's House -- question Gran about Heinz Ritter.7. St. Louis Cemetery -- copy marks on tomb into sketchbook. Askcaretaker aboutcemetery and St. John's Eve. Explore the cemetery.8. Bookstore -- ask Grace for messages.9. Police Station -- ask desk sergeant for photos, then ask forMosley, then askabout the crime scene10. Jackson Square -- find the mime in upper left corner of park.Walk close to himand he will follow you, but avoid others or he will follow them.Take mime tomotorcycle cop. When cop chase mime, use his radio to find thecrime scene.11. Crime Scene -- copy pattern in sand to the sketchbook. Usemagnifying glass ongrass around tree, then use tweezers to pick up snake scale.12. Bookstore -- ask Grace to do research on Malia Gedde.

Day 21. Bookstore -- read paper.2. Voodoo Museum -- ask Dr. John about voodoo, historical voodoo,currentvoodoo, Marie Laveau. 3. Moonbeam Residence -- ask about snakes, St. John's Eve, animalmasks. To getthe snake skin from the cage, ask about Grimwald, then ask for ademonstrationon how to handle Grimwald. While she is dancing take the snakeskin. Compareskin and scale you found at crime scene.4. Police Station -- ask desk sergeant about Mosley. Before goingin the office turnthe thermostat (repair man was working on when you entered) abovethe copierup as high as it will go.5. Mosley's Office -- ask about patterns, and patterns from othercrime scenes.Ask for cup of coffee. When Mosley is out of the office take hisbadge from hiscoat.6. Police Station -- ask Officer Franks for the Voodoo Murdersfile. Look at file,then place it in basket on the desk.7. Mosley's Office -- ask Mosley about photographs, check yourhair.8. Police Station -- take file from basket and copy it. Put fileback in basket.9. St Louis Cemetery -- ask about Marie Laveau and other markedtombs10. Gedde Estate -- use Mosley's badge to gain entry. Ask Maliaabout herself, thelake, then flirt with her.11. Dixieland Drugstore -- ask about animal masks. Ask aboutMadame Cazaunoux.12. Bookstore -- ask Grace to do research on Madame Cazaunoux.Open cashregister and take gift certificate.13. Jackson Square -- Talk to artist in upper right corner. Watchhim. When he loseshis painting, go see hotdog vendor in lower left corner. Givehotdog vendor thegift certificate, give the hotdog to the dancing boy, and get theboy to get thepainting from between the bars at the statue. Give the paintingto the artist, thengive him the pattern from the crime scene and the copied patternsfrom the file.

Day 31. Bookstore -- read paper and get messages, then other messagesfrom Grace. Askfor Wolfgang Ritter's number. Call Wolfgang. Call to find MadameCazaunoux(555-1280). Call Animal Hospital (555-6170), ask for Madame C.Then say youare worried that Castro missed his dance lessons. Take hair gelfrom medicinecabinet.2. Police Station -- go to Mosley's office and listen tointerrogation.3. Jackson Square -- talk to artist in upper right corner. Go toupper left corner andwatch the gypsy. When see begins to dance, go to her and dancewith her. Pickup her scarf. Look at it with magnifying glass. Use tweezers totake scale. Givethe scarf back to the gypsy. Compare the scale to the one fromthe crime scene.4. Tulane University -- listen to lecture. Go see the professorin his office behindthe stage. Ask about cabrit sans cor, veves, Damballah, and OgounBadagris.Give professor the pattern from the artist.5. Cathedral -- go to the room to the right of the altar. Take acollar and jacketfrom the closet.6. Cazaunoux Residence -- put on jacket and collar. Use hair gelon hair. Knock ondoor. Ask Madame C. about cabrit sans cor, human sacrifice,voodoo queens,and voodoo hounfours. Use clay from crime scene to makeimpression of snakebracelet.7. Bookstore -- ask Grace to research veve pattern. Sell Brunoyour Father'spainting. When Grace interrupts, tell her to mind her ownbusiness.8. Dixieland Drugstore -- buy crocodile mask and get gamblin oil.9. Napoleon House -- ask bartender about patrons, voodoo, Sam& voodoo. GiveSam gamblin oil. Give Sam the clay mold.10. Grandma's House -- ask Gran about Wolfgang Ritter.11. St. Louis Cemetery -- visit the Gedde tomb.

Day 41. Bookstore -- Read paper, read newspaper clipping Grace gaveyou.2. Jackson Square -- visit gypsy listen to her warning.3. Overlook -- observe Crash talking to drummer.4. Moonbeam Residence -- give symbols to Magentia to translate.5. Cathedral -- question Crash. Show him the snake bracelet whenhe doesn'tcooperate. Ask him about drummer and voodoo hounfour. After Crashdies,look at him, open his shirt, and copy tattoo.

Day 51. Bookstore -- read paper, read Wolfgang's journal, and askGrace to researchRada drums.2. Tulane University -- look at Professor, take notes from desk,read notes.3. Voodoo Museum -- when grabs you, turn on the fan to escape itscoils. Theswitch is located on the wall just left of the entrance to themuseum.4. Bookstore -- use the tweezers to pick up scale in ashtray.Look at scale undermagnifying glass, then look at scale from the lake the same way.5. Police Station -- ask Mosley about case. Ask him to reopen thecase. TellMosley about Professor Hartridge and Crash. Show him the twoscales from themuseum and the crime scene, show him the newspaper clipping, andthe marksfrom the tomb.

Day 61. Bookstore -- Read paper. Take envelope and read note.2. Jackson Square -- listen to Rada drummer. Translate message,"Call conclavetonight swamp". Convince the beignet vendor to go back tohis old route. Savegame at this point in case you mess up.3. Police Station -- Have Mosley's office key ready. Whensergeant leaves, quickgo to Mosley's office and use key on door.4. Mosley's Office -- take tracker and transponders from lowerleft desk drawer.5. Cemetery -- Leave message on tomb using brick,"DJConclave tonight bringSekey Madoule".6. Voodoo Museum -- place a transponder in the Sekey Madoule, thelittle coffinby the door.7. Bookstore -- get Grace to copy Crash's tattoo onto your chest.Tell her its for acostume party.8. Swamp -- Using the tracker, find the conclave meeting. Beforeenteringmeeting, put on crocodile mask. Answer Dr. John's questions: 1)Damballahand 2) Ogoun Badagris.

Day 71. Bookstore -- call Wolfgang. Take flashlight from stand by bed.Read paper.2. Gedde Tomb -- open the center coffin. After you wake up, openthe coffin againand take Mosley's wallet.3. Bookstore -- go to bedroom. Open Mosley's wallet. Call TravelAgency (585-1130) and book flight to Germany using Mosley creditcard.4. Get on plane at the airport.5. Castle -- explore the castle.6. Bedroom -- read inscription above door by the bed.7. Chapel -- look at the wall hangings, altar, and stained glasswindow.8. Entrance Hall -- ask Gerde about inscription, Wolfgang'slibrary, the wallhangings, and the initiation ceremony.9. Perform ceremony.10. Bedroom -- take bedpan. Open case on wall and take scroll.Open window anduse snow to wash hands. Take scissors and use to cut hair.11. Entrance Hall -- take knife from wall by stairs. Take saltshaker by Gerde.12. Chapel -- place bedpan on altar, add salt to pan, cut arm andadd blood to pan,kneel and pray at altar (use altar), read scroll.

Day 81. Bedroom -- take key from settee at foot of bed. Use key toopen door withinscription above it.2. Library -- look at bottom of center bookshelf on back wall(your view). Takebook. Look at top of right bookshelf on back wall and take book.Look at topbookshelf opposite door and take book. Look at top of leftbookcase on backwall and take book. Look at bottom of right bookcase on back walland takebook. This book you will keep and not put back.3. Entrance Hall -- ask Gerde about key. Show Gerde book fromlibrary. Tell herto use Mosley's credit card to book flight.

Day 91. Enter Mound. The room you are in is room 6. The room arenumberedclockwise. Look at the plates with holes in them. Go around themound pickingup all the plates you find. When you find a blue snake rod takeit as well. Youmay want to set the speed of the game as high as it will go atthis point (it seemsto help).2. Now place the plates in the walls in order starting with room4. The plates go 4,5, 6, etc. in a clockwise rotation. The last plate you will putin the room 3.3. Room 3 -- SAVE YOUR GAME. Use the rod on the plate in room 3.Thezombies will now awake. Run to room 4 (up clockwise) avoid thezombie.4. Room 4 -- continue running up and avoiding zombies. If you donot pause youcan be past this zombie without doing anything.5. Room 5 -- To avoid this zombie: 1) Let it start to come atyou, 2) after it hastaken about 2 steps, dart to upper left or right in a diagonal,3) then run behindzombie for the door again in a diagonal. It may take a few triesto get this justright it does work.6. Room 6 -- There are 3 zombies blocking all entrances. To getto room 7 use thevines. The vine you want to use is above and to the right of theentrance to room7. It is light brown in color and runs from the top of the screenalmost to thebottom.7. Room 7 -- Wolfgang appears and holds off the zombies, whileyou take the rodand use it on the doorplate.8. Tunnel -- follow tunnel.9. Altar Room -- look at table. Look at lid. Take rods on wallone by one and placethem through the holes in the lid. Use the rods.10. Tunnel -- take knife and use it on the corpse.

Day 101. Bookstore -- read paper. Take envelope off of desk and readnote inside.Question Mosley and make plan.2. Cathedral -- go to confessional on right. Look at knot hole inpaneling. Use snake rod on hole.Leave transponder and snake rod under bench.3. Hounfour Entry -- use pad by door to open door. Explorehounfour.4. Enter all rooms that you can (NOTE: Do not stay in Dr. John'sroom very long).5. Offices -- search for evidence to implicate the hounfour(Black notebook in desk basket. Readthis book when you find it.)6. Malia's Room -- listen and watch.7. Storeroom -- take two robes and two masks.8. Dr. John's Room -- here is the key to opening the lockedrooms. To get the key follow thesesteps: 1) Go to center of hounfour, 2) Use the Rada drum book andthe notebook from theoffice to send a message, "Summon Brother Eagle todayhounfour", 3) Quickly run down atunnel not near Dr. John's room, 4) quickly go to his room andtake key on wall, 5) get outfast and run down hall away from room, 6) do NOT go back to hisroom.9. Go to locked rooms and explore. Grace's room is the one withthe two black hanging baskets.Save this room till last.10. Vault -- take all the money that you can carry.11. Grace's Room -- look at Grace. Use talisman on Grace. GiveMosley mask and robe. Put onyour mask and robe. Don't chit chat because Dr. John will comefor Grace and kill you.12. Hounfour -- watch ceremony. When Malia/Tetelo goes tosacrifice Grace, use the talisman onher. Throw talisman to Mosley. When Malia/Tetelo tries to killyou, take the idol and smash it.You now have two choices you can 1) use the knife and kill Malia,or 2) take her hand and tryto save her.

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